finish of renderer refactor
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@@ -29,9 +29,10 @@ class MinecraftPipeline : public Renderer3DPipeline {
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MinecraftPipeline();
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~MinecraftPipeline();
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void init(RendererCore* core);
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void setRenderer(RendererCore* core);
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void onUse();
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void onUseEnd();
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/**
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* @brief Render voxels
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@@ -58,6 +58,9 @@ class BlockizerProgramsManager {
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const McpipBlockData& getBlockData() const { return singleTexBlockData; }
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void allocateOnUse();
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void deallocateOnUse();
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private:
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McpipProgramsRepository repo;
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Renderer* renderer;
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