removed mesh_spec

This commit is contained in:
Sandro Sobczyński
2020-10-30 14:50:01 +01:00
parent aa97e471ed
commit 24016ffa7e
11 changed files with 54 additions and 150 deletions
+2 -2
View File
@@ -140,8 +140,8 @@ void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_a
tempDMATag = q;
q++;
q = draw_texture_sampling(q, 0, &t_objects3D[0]->spec->lod);
q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->spec->clut);
q = draw_texture_sampling(q, 0, &t_objects3D[0]->lod);
q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->clut);
dw = (u64 *)draw_prim_start(q, 0, t_renderData->prim, &t_objects3D[0]->color);
for (u32 i = 0; i < t_amount; i++)
+4 -4
View File
@@ -115,12 +115,12 @@ void Renderer::deallocateTextureBuffer()
void Renderer::changeTexture(Mesh *t_mesh, u8 t_textureIndex)
{
if (t_mesh->spec->textures[t_textureIndex].getId() != lastTextureId)
if (t_mesh->textures[t_textureIndex].getId() != lastTextureId)
{
lastTextureId = t_mesh->spec->textures[t_textureIndex].getId();
lastTextureId = t_mesh->textures[t_textureIndex].getId();
deallocateTextureBuffer();
allocateTextureBuffer(t_mesh->spec->textures[t_textureIndex].getWidth(), t_mesh->spec->textures[t_textureIndex].getHeight());
GifSender::sendTexture(t_mesh->spec->textures[t_textureIndex], &textureBuffer);
allocateTextureBuffer(t_mesh->textures[t_textureIndex].getWidth(), t_mesh->textures[t_textureIndex].getHeight());
GifSender::sendTexture(t_mesh->textures[t_textureIndex], &textureBuffer);
}
}
+12 -12
View File
@@ -89,13 +89,13 @@ void VifSender::drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_ver
vu1.add128( // tex -> lod
GS_SET_TEX1(
t_mesh->spec->lod.calculation,
t_mesh->spec->lod.max_level,
t_mesh->spec->lod.mag_filter,
t_mesh->spec->lod.min_filter,
t_mesh->spec->lod.mipmap_select,
t_mesh->spec->lod.l,
(int)(t_mesh->spec->lod.k * 16.0F)),
t_mesh->lod.calculation,
t_mesh->lod.max_level,
t_mesh->lod.mag_filter,
t_mesh->lod.min_filter,
t_mesh->lod.mipmap_select,
t_mesh->lod.l,
(int)(t_mesh->lod.k * 16.0F)),
GS_REG_TEX1);
vu1.add128( // tex -> buff + clut
@@ -107,11 +107,11 @@ void VifSender::drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_ver
textureBuffer->info.height,
textureBuffer->info.components,
textureBuffer->info.function,
t_mesh->spec->clut.address >> 6,
t_mesh->spec->clut.psm,
t_mesh->spec->clut.storage_mode,
t_mesh->spec->clut.start,
t_mesh->spec->clut.load_method),
t_mesh->clut.address >> 6,
t_mesh->clut.psm,
t_mesh->clut.storage_mode,
t_mesh->clut.start,
t_mesh->clut.load_method),
GS_REG_TEX0);
vu1.add128(