removed mesh_spec
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@@ -140,8 +140,8 @@ void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_a
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tempDMATag = q;
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q++;
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q = draw_texture_sampling(q, 0, &t_objects3D[0]->spec->lod);
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q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->spec->clut);
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q = draw_texture_sampling(q, 0, &t_objects3D[0]->lod);
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q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->clut);
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dw = (u64 *)draw_prim_start(q, 0, t_renderData->prim, &t_objects3D[0]->color);
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for (u32 i = 0; i < t_amount; i++)
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