mesh patch 1

This commit is contained in:
h4570
2022-08-09 23:12:09 +02:00
parent 6b45629595
commit 2dad96d396
33 changed files with 252 additions and 661 deletions
+6 -3
View File
@@ -1,14 +1,17 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [General] builder2
- [General] Znalezc problem w loaderze/ach
- [General] Assert czy ramki w obj maja taka sama ilosc danych
- [General] Clip glitch na tutorial01
- [General] Rename builder2
- [Obj] soldier_000001
- [General] vec3/vec4/m4x4 functions from ms
- [General] std::vector in mesh instead of array**
- [General] Allow to edit all data from mesh/texture
- [General] odpalic de_dust2, doszlifowac guard band
- [General] manycolor -> lightmap
- [General] rename invertT -> invertY
- [General] ładować ambient i wrzucać do material. Zmienic nazwe na ambient
- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
- [General] wyeksportowac z blendera warianty, color, tex, tex+normal, color+normal i sprawdzic
- [General] USB test
- [General] Tyra version, render it on start
@@ -41,7 +44,7 @@ because Mesh rendering uses only core.render()
- [General] Credits: clipping, obj loader
------------ Github issues for Tyra v2 ------------
- [General] Async file loading
- [md2] refactor
- [3D] Add drawLine(x, y , color, size)
- [2D] Fixed font support
- [3D] Add drawBBox(x, y , color, size)