mesh patch 1
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+6
-3
@@ -1,14 +1,17 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [General] builder2
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- [General] Znalezc problem w loaderze/ach
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- [General] Assert czy ramki w obj maja taka sama ilosc danych
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- [General] Clip glitch na tutorial01
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- [General] Rename builder2
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- [Obj] soldier_000001
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- [General] vec3/vec4/m4x4 functions from ms
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- [General] std::vector in mesh instead of array**
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- [General] Allow to edit all data from mesh/texture
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- [General] odpalic de_dust2, doszlifowac guard band
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- [General] manycolor -> lightmap
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- [General] rename invertT -> invertY
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- [General] ładować ambient i wrzucać do material. Zmienic nazwe na ambient
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- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
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- [General] wyeksportowac z blendera warianty, color, tex, tex+normal, color+normal i sprawdzic
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- [General] USB test
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- [General] Tyra version, render it on start
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@@ -41,7 +44,7 @@ because Mesh rendering uses only core.render()
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- [General] Credits: clipping, obj loader
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------------ Github issues for Tyra v2 ------------
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- [General] Async file loading
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- [md2] refactor
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- [3D] Add drawLine(x, y , color, size)
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- [2D] Fixed font support
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- [3D] Add drawBBox(x, y , color, size)
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