mesh patch 1
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@@ -1,37 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "./mesh_builder_material_data.hpp"
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#include "./mesh_builder_frame_data.hpp"
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namespace Tyra {
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class MeshBuilderData {
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public:
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MeshBuilderData();
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~MeshBuilderData();
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MeshBuilderFrameData** frames;
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u32 framesCount;
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MeshBuilderMaterialData** materials;
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u32 materialsCount;
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bool textureCoordsEnabled, normalsEnabled, manyColorsEnabled;
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void allocateFrames(const u32& count);
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void allocateMaterials(const u32& count);
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void allocate(const u32& framesCount, const u32& materialsCount);
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};
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} // namespace Tyra
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@@ -1,35 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <tamtypes.h>
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#include "math/vec4.hpp"
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#include "renderer/models/color.hpp"
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namespace Tyra {
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class MeshBuilderFrameData {
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public:
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MeshBuilderFrameData();
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~MeshBuilderFrameData();
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Vec4 *vertices, *normals, *textureCoords;
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Color* colors;
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u32 verticesCount, textureCoordsCount, normalsCount, colorsCount;
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void allocateTextureCoords(const u32& count);
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void allocateVertices(const u32& count);
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void allocateNormals(const u32& count);
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void allocateColors(const u32& count);
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};
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} // namespace Tyra
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@@ -1,31 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <tamtypes.h>
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#include <string>
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namespace Tyra {
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class MeshBuilderMaterialData {
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public:
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MeshBuilderMaterialData();
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~MeshBuilderMaterialData();
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std::string name;
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u32 *vertexFaces, *textureCoordFaces, *normalFaces, *colorFaces;
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u32 count;
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void allocateFaces(const u32& count);
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};
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} // namespace Tyra
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