mesh patch 1
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@@ -34,10 +34,16 @@ class ObjLoader : public Loader {
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}
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private:
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void setInitialData(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials,
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const u16& framesCount);
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void addOutputMaterialsAndFrames(
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MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials,
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const u16& framesCount);
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void scan(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials,
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const u16& frameIndex);
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void importFrame(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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