mesh patch 1

This commit is contained in:
h4570
2022-08-09 23:12:09 +02:00
parent 6b45629595
commit 2dad96d396
33 changed files with 252 additions and 661 deletions
@@ -14,33 +14,10 @@
#include <iomanip>
#include <string>
#include "renderer/models/color.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
namespace Tyra {
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
TYRA_ASSERT(frameIndex < data.framesCount && frameIndex >= 0,
"Provided index \"", frameIndex, "\" is out of range");
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
"Provided index \"", materialIndex, "\" is out of range");
id = rand() % 1000000;
bbox = new BBox(data.frames[frameIndex]->vertices,
data.materials[materialIndex]->vertexFaces,
data.materials[materialIndex]->count);
allocateVertices(data, frameIndex, materialIndex);
allocateNormals(data, frameIndex, materialIndex);
allocateTextureCoords(data, frameIndex, materialIndex);
allocateColors(data, frameIndex, materialIndex);
_isMother = true;
}
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilder2Data& data,
const u32& frameIndex,
const u32& materialIndex) {
@@ -67,21 +44,9 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshBuilder2Data& data,
count = frame->count;
vertices = frame->vertices;
if (data.normalsEnabled)
normals = frame->normals;
else
normals = nullptr;
if (data.textureCoordsEnabled)
textureCoords = frame->textureCoords;
else
textureCoords = nullptr;
if (data.lightMapEnabled)
colors = frame->colors;
else
colors = nullptr;
normals = frame->normals;
textureCoords = frame->textureCoords;
colors = frame->colors;
_isMother = true;
}
@@ -111,74 +76,6 @@ MeshMaterialFrame::~MeshMaterialFrame() {
}
}
void MeshMaterialFrame::allocateVertices(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
count = data.materials[materialIndex]->count; // faces count
vertices = new Vec4[count];
TYRA_ASSERT(count > 0, "Vertex count must be greater than 0");
auto* rolled = data.frames[frameIndex]->vertices;
auto* faces = data.materials[materialIndex]->vertexFaces;
TYRA_ASSERT(rolled != nullptr, "Vertices are required");
TYRA_ASSERT(faces != nullptr, "Vertex faces are required");
for (u32 i = 0; i < count; i++) vertices[i] = rolled[faces[i]];
}
void MeshMaterialFrame::allocateTextureCoords(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
textureCoords = nullptr;
if (!data.textureCoordsEnabled) return;
textureCoords = new Vec4[count];
auto* rolled = data.frames[frameIndex]->textureCoords;
auto* faces = data.materials[materialIndex]->textureCoordFaces;
TYRA_ASSERT(rolled != nullptr, "Texture coordinates are required");
TYRA_ASSERT(faces != nullptr, "Texture coordinate faces are required");
for (u32 i = 0; i < count; i++) textureCoords[i] = rolled[faces[i]];
}
void MeshMaterialFrame::allocateNormals(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
normals = nullptr;
if (!data.normalsEnabled) return;
normals = new Vec4[count];
auto* rolled = data.frames[frameIndex]->normals;
auto* faces = data.materials[materialIndex]->normalFaces;
TYRA_ASSERT(rolled != nullptr, "Normals are required");
TYRA_ASSERT(faces != nullptr, "Normal faces are required");
for (u32 i = 0; i < count; i++) normals[i] = rolled[faces[i]];
}
void MeshMaterialFrame::allocateColors(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
colors = nullptr;
if (!data.manyColorsEnabled) return;
colors = new Color[count];
auto* rolled = data.frames[frameIndex]->colors;
auto* faces = data.materials[materialIndex]->colorFaces;
TYRA_ASSERT(rolled != nullptr, "Colors are required");
TYRA_ASSERT(faces != nullptr, "Color faces are required");
for (u32 i = 0; i < count; i++) colors[i] = rolled[faces[i]];
}
std::string MeshMaterialFrame::getPrint(const char* name) const {
std::stringstream res;
if (name) {