mesh patch 1
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@@ -107,6 +107,7 @@ void Tutorial01 ::init() {
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scales = new M4x4[blocksCount];
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float center = (rows / 2.0F) * offset;
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auto* color = new Color(128.0F, 128.0F, 128.0F, 128.0F);
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for (u32 i = 0; i < blocksCount; i++) {
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u32 column = i % columns;
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u32 row = i / rows;
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