small cleanup
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@@ -37,6 +37,8 @@ because Mesh rendering uses only core.render()
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- [renderer] bbox parts optimization
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- [General] smart pointers and std::array instead of raw pointers
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- [md2] refactor
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- [2D] Add zbuffer support (z-index)
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- [3DUtility] Add zbuffer support (z-index)
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- [2D] Fixed font support
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- [File] Async file loading
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- [obj] Add multicolor support to obj
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