small cleanup

This commit is contained in:
h4570
2022-08-17 01:02:57 +02:00
parent fea2398699
commit 2e41332dca
9 changed files with 37 additions and 29 deletions
-1
View File
@@ -54,7 +54,6 @@ class Enemy {
bool isFighting = false;
Vec4 spawnPoint;
Renderer3DUtility* utility;
Audio* audio;
EnemyInfo info;
};
-1
View File
@@ -42,7 +42,6 @@ class Player {
private:
void handlePlayerPosition(const Heightmap& heightmap,
const float& terrainHeight);
Renderer3DUtility* utility;
float speed;
Pad* pad;
+8 -5
View File
@@ -11,13 +11,13 @@
#include "states/game/enemy/enemy.hpp"
#include <functional>
using Tyra::Color;
using Tyra::Math;
namespace Demo {
Enemy::Enemy(Engine* engine, const EnemyInfo& t_info) {
info = t_info;
utility = &engine->renderer.renderer3D.utility;
mesh = new DynamicMesh(*info.motherMesh);
@@ -87,20 +87,23 @@ void Enemy::update(const Heightmap& heightmap, const Vec4& playerPosition,
}
void Enemy::handlePlayerShoot(const PlayerShootAction& shootAction) {
if (!shootAction.isShooting) {
return;
}
// if (!shootAction.isShooting) {
// return;
// }
const auto& ray = shootAction.ray.value();
auto bbox =
mesh->getCurrentBoundingBox().getTransformed(mesh->getModelMatrix());
auto isOnEnemy = ray.intersectBox(bbox.min(), bbox.max());
float length = -1.0F;
auto isOnEnemy = ray.intersectBox(bbox.min(), bbox.max(), &length);
if (isOnEnemy) {
mesh->setPosition(spawnPoint);
TYRA_LOG("Enemy hit!");
} else {
if (length != -1.0F) TYRA_LOG("Distance: ", length);
}
}
+1 -1
View File
@@ -43,7 +43,7 @@ EnemyManager::EnemyManager(Engine* engine, const Heightmap& heightmap) {
auto* sample = engine->audio.adpcm.load(
FileUtils::fromCwd("game/models/zombie/punch.adpcm"));
const int enemyCount = 10;
const int enemyCount = 1;
for (int i = 0; i < enemyCount; i++) {
EnemyInfo info;
info.adpcmChannel = 9 + i;
+8
View File
@@ -85,6 +85,14 @@ void GameState::update() {
renderer.add(terrain->pair);
renderer.render();
// Debug
auto& utility = engine->renderer.renderer3D.utility;
utility.drawBox(*player->getCameraInfo().looksAt, 0.3F);
auto* firstEnemy = enemyManager->getPairs().front()->mesh;
utility.drawBBox(firstEnemy->getCurrentBoundingBox().getTransformed(
firstEnemy->getModelMatrix()));
// End frame
engine->renderer.endFrame();
}
+3 -10
View File
@@ -19,8 +19,6 @@ Player::Player(Engine* engine)
position = Vec4(3.0F, 50.0F, 0.0F);
camera.lookAt = Vec4(0.0F, 0.0F, -30.0F);
speed = 5.0F;
utility = &engine->renderer.renderer3D.utility;
}
Player::~Player() { delete pair; }
@@ -37,14 +35,9 @@ PlayerShootAction Player::getShootAction() const {
PlayerShootAction action;
action.isShooting = weapon.isShooting;
if (action.isShooting) {
action.ray = Ray(camera.position, camera.lookAt.getNormalized());
}
utility->drawBox(camera.lookAt, 1.0F);
// utility->drawLine(ray.origin, ray.direction);
utility->drawLine(camera.position + Vec4(0.0F, 1.0F, 0.0F), camera.lookAt);
// if (action.isShooting) {
action.ray = Ray(camera.position, camera.lookAt.getNormalized());
// }
return action;
}