small cleanup
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@@ -54,7 +54,6 @@ class Enemy {
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bool isFighting = false;
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Vec4 spawnPoint;
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Renderer3DUtility* utility;
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Audio* audio;
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EnemyInfo info;
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};
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@@ -42,7 +42,6 @@ class Player {
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private:
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void handlePlayerPosition(const Heightmap& heightmap,
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const float& terrainHeight);
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Renderer3DUtility* utility;
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float speed;
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Pad* pad;
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