Added: Collectibles now rotate, float up before disapeparing after being picked up.
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@@ -23,11 +23,13 @@ public:
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Collectible();
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~Collectible();
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void update();
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void disappear();
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void setActive(u8 b);
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u8 isActive();
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private:
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u8 bActive;
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u8 bActive, bDisappearing;
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u8 lift;
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};
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#endif
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