added setAmbientLight(), setWorldColor()

This commit is contained in:
h4570
2020-12-07 21:02:06 +01:00
parent 18f3398687
commit 3284c5a598
8 changed files with 54 additions and 22 deletions
+5 -3
View File
@@ -17,6 +17,7 @@
#include <draw_primitives.h>
#include <math3d.h>
#include <packet2.h>
#include "./light.hpp"
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
#include "../models/screen_settings.hpp"
@@ -29,17 +30,18 @@ class GifSender
{
public:
GifSender(u32 t_packetSize, ScreenSettings *t_screen);
GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light);
~GifSender();
void initPacket(u8 context);
void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
void addClear(zbuffer_t *t_zBuffer);
void addClear(zbuffer_t *t_zBuffer, color_t *rgb);
void sendPacket();
void sendClear(zbuffer_t *t_zBuffer);
void sendClear(zbuffer_t *t_zBuffer, color_t *rgb);
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
private:
Light *light;
xyz_t *xyz;
color_t *rgbaq;
texel_t *st;
+6 -2
View File
@@ -23,10 +23,14 @@ public:
Light();
~Light();
static u16 getLightsCount(u32 t_bulbsCount);
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
u16 getLightsCount(u32 t_bulbsCount);
/** Values from 0.0000F to 1.0000F */
void setAmbientLight(const Vector3 &t_rgb);
void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
private:
Vector3 ambientLight;
};
#endif
+12 -1
View File
@@ -16,6 +16,7 @@
#include <packet2.h>
#include "gif_sender.hpp"
#include "vif_sender.hpp"
#include "light.hpp"
#include "../models/math/plane.hpp"
#include "../models/sprite.hpp"
#include "../models/screen_settings.hpp"
@@ -102,11 +103,19 @@ public:
void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes);
void setWorldColor(const color_t &t_rgb);
void endFrame(float fps);
TextureRepository *getTextureRepository() { return &textureRepo; };
void setAmbientLight(const Vector3 &t_rgb) { light.setAmbientLight(t_rgb); }
TextureRepository *getTextureRepository()
{
return &textureRepo;
};
private:
// We have some GCC bug here. Just try to reorder declarations. For example move worldColor up - game will crash.
void changeTexture(Texture *t_tex);
u32 lastTextureId;
texbuffer_t textureBuffer;
@@ -117,12 +126,14 @@ private:
void beginFrameIfNeeded();
u8 isFrameEmpty;
Matrix perspective;
Light light;
RenderData renderData;
TextureRepository textureRepo;
ScreenSettings *screen;
GifSender *gifSender;
VifSender *vifSender;
packet2_t *flipPacket;
color_t worldColor;
void allocateBuffers(float t_screenW, float t_screenH);
void initDrawingEnv(float t_screenW, float t_screenH);
void setPrim();
+3 -1
View File
@@ -14,6 +14,7 @@
#include <tamtypes.h>
#include <packet2_utils.h>
#include "../models/render_data.hpp"
#include "./light.hpp"
#include "../models/light_bulb.hpp"
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
@@ -24,7 +25,7 @@ class VifSender
{
public:
VifSender();
VifSender(Light *t_light);
~VifSender();
// TODO refactor
@@ -32,6 +33,7 @@ public:
void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
private:
Light *light;
void uploadMicroProgram();
void setDoubleBuffer();
void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer);