added setAmbientLight(), setWorldColor()
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@@ -29,8 +29,9 @@ extern u32 VU1Draw3D_CodeStart __attribute__((section(".vudata")));
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extern u32 VU1Draw3D_CodeEnd __attribute__((section(".vudata")));
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//
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VifSender::VifSender()
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VifSender::VifSender(Light *t_light)
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{
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light = t_light;
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PRINT_LOG("Initializing VifSender");
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PRINT_LOG("VifSender initialized!");
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dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
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