finished demo intro

This commit is contained in:
h4570
2022-07-31 00:49:42 +02:00
parent bc1ac1b4a3
commit 347fdb240b
3 changed files with 110 additions and 5 deletions
@@ -39,12 +39,19 @@ class IntroPressKeyState : public State<IntroStateType> {
IntroStateType onFinish();
private:
void renderFiller();
void updateMap();
IntroStateType state;
bool _wantFinish;
bool initialized;
bool mapFadeIn;
bool fillerFadeIn;
bool showPressKey;
bool pressKeyAlphaToggle;
u8 pressKeyAlphaDelayer;
float fillersOffset;
constexpr static float textureWidthHeight = 512.0F;
const static u8 mapRows = 3;
const static u8 mapCols = 3;
@@ -52,6 +59,15 @@ class IntroPressKeyState : public State<IntroStateType> {
Vec2 mapPosition;
u8 mapDirection;
Texture* fillerTexture;
Sprite* fillerSprite;
Texture* logoTexture;
Sprite* logoSprite;
Texture* pressKeyTexture;
Sprite* pressKeySprite;
Texture* mapTextures[mapRows][mapCols];
Sprite* mapSprites[mapRows][mapCols];
};
+2 -2
View File
@@ -21,7 +21,7 @@ using Tyra::FileUtils;
namespace Demo {
IntroState::IntroState(Engine* t_engine)
: State(t_engine), stateManager(STATE_PRESS_KEY) {
: State(t_engine), stateManager(STATE_PS2DEV) {
state = STATE_INTRO;
_wantFinish = false;
}
@@ -32,7 +32,7 @@ void IntroState::onStart() {
engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
engine->audio.setSongLoop(false);
engine->audio.setSongVolume(80);
// engine->audio.playSong();
engine->audio.playSong();
stateManager.add(new IntroPs2DevState(engine));
stateManager.add(new IntroTyraState(engine));
@@ -27,8 +27,14 @@ namespace Demo {
IntroPressKeyState::IntroPressKeyState(Engine* t_engine)
: State(t_engine), mapPosition(0.0F, 0.0F) {
state = STATE_PRESS_KEY;
mapDirection = 0;
_wantFinish = false;
mapDirection = 0;
mapFadeIn = true;
fillerFadeIn = false;
showPressKey = false;
pressKeyAlphaToggle = false;
pressKeyAlphaDelayer = 0;
fillersOffset = -512.0F;
}
IntroPressKeyState::~IntroPressKeyState() {
@@ -39,12 +45,22 @@ IntroPressKeyState::~IntroPressKeyState() {
engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
delete mapSprites[i][j];
}
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete fillerSprite;
engine->renderer.core.texture.repository.free(logoTexture->getId());
delete logoSprite;
engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
delete pressKeySprite;
}
void IntroPressKeyState::onStart() {
for (u8 i = 0; i < mapRows; i++) {
for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j] = new Sprite;
mapSprites[i][j]->color.a = 0.0F;
mapSprites[i][j]->setMode(SpriteMode::MODE_STRETCH);
mapSprites[i][j]->size.set(textureWidthHeight, textureWidthHeight);
mapSprites[i][j]->position.set(i * textureWidthHeight,
@@ -60,6 +76,31 @@ void IntroPressKeyState::onStart() {
}
}
fillerSprite = new Sprite;
fillerSprite->size.set(256.0F, 50.0F);
fillerSprite->position.set(0.0F, 224.0F - 25.0F);
fillerTexture = engine->renderer.core.texture.repository.add(
FileUtils::fromCwd("intro/filler.png"));
fillerTexture->addLink(fillerSprite->getId());
pressKeySprite = new Sprite;
pressKeySprite->size.set(256.0F, 64.0F);
pressKeySprite->scale = 0.5F;
pressKeySprite->position.set(192.0F, 380.0F);
pressKeyTexture = engine->renderer.core.texture.repository.add(
FileUtils::fromCwd("intro/press-key.png"));
pressKeyTexture->addLink(pressKeySprite->getId());
logoSprite = new Sprite;
logoSprite->size.set(256.0F, 128.0F);
logoSprite->position.set(256.0F - 128.0F, 224.0F - 64.0F);
logoTexture = engine->renderer.core.texture.repository.add(
FileUtils::fromCwd("intro/lastalive.png"));
logoTexture->addLink(logoSprite->getId());
initialized = true;
}
@@ -82,6 +123,31 @@ void IntroPressKeyState::update() {
mapPosition -= offset;
}
if (mapFadeIn) {
for (u8 i = 0; i < mapRows; i++) {
for (u8 j = 0; j < mapCols; j++) {
auto* sprite = mapSprites[i][j];
if (sprite->color.a >= 16.0F && sprite->color.a < 32.0F) {
fillerFadeIn = true;
}
if (sprite->color.a < 96.0F) {
sprite->color.a += 0.2F;
} else {
mapFadeIn = false;
}
}
}
}
if (fillerFadeIn) {
if (fillersOffset < -1.0F) {
fillersOffset += 4.0F;
} else {
fillerFadeIn = false;
showPressKey = true;
}
}
updateMap();
Threading::switchThread();
@@ -89,16 +155,39 @@ void IntroPressKeyState::update() {
for (u8 j = 0; j < mapCols; j++)
engine->renderer.renderer2D.render(mapSprites[i][j]);
renderFiller();
engine->renderer.renderer2D.render(logoSprite);
if (showPressKey) {
if (pressKeyAlphaDelayer++ > 50) {
pressKeyAlphaToggle = !pressKeyAlphaToggle;
pressKeyAlphaDelayer = 0;
}
if (pressKeyAlphaToggle) {
engine->renderer.renderer2D.render(pressKeySprite);
}
}
engine->renderer.endFrame();
}
IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
void IntroPressKeyState::renderFiller() {
fillerSprite->position.x = -1.0F + fillersOffset;
engine->renderer.renderer2D.render(fillerSprite);
fillerSprite->position.x = 255.0F + fillersOffset;
engine->renderer.renderer2D.render(fillerSprite);
}
void IntroPressKeyState::updateMap() {
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j]->position.x = i * textureWidthHeight - mapPosition.x;
mapSprites[i][j]->position.y = j * textureWidthHeight - mapPosition.y;
mapSprites[i][j]->position.x =
i * (textureWidthHeight + 1.0F) - mapPosition.x;
mapSprites[i][j]->position.y =
j * (textureWidthHeight + 1.0F) - mapPosition.y;
}
}
} // namespace Demo