demo buggy heightmap

This commit is contained in:
h4570
2022-08-01 10:04:21 +02:00
parent 47c323ec9e
commit 34b2956c08
12 changed files with 194 additions and 33 deletions
@@ -0,0 +1,42 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "math/vec4.hpp"
#include "loaders/texture/png_loader.hpp"
using Tyra::Vec4;
namespace Demo {
class Heightmap {
public:
Heightmap(const float& minHeight, const float& maxHeight, const Vec4& leftUp,
const Vec4& rightDown);
~Heightmap();
const float& getHeightOffset(const Vec4& playerPosition);
float** map;
s16 mapWidth, mapHeight;
float minHeight, maxHeight;
Vec4 leftUp, rightDown;
private:
float getWidthPercentage(const Vec4& playerPosition);
float getHeightPercentage(const Vec4& playerPosition);
void allocateMap(const unsigned char* data, const int& width,
const int& height);
float getGameHeight(const u8& inputColor, const u8& minColor,
const u8& maxColor);
};
} // namespace Demo