From 35fc8aea7345b095994c07128b6a1e06a4cd1831 Mon Sep 17 00:00:00 2001 From: h4570 Date: Sat, 6 Feb 2021 18:33:50 +0100 Subject: [PATCH] changed uris --- README.MD | 13 +++++-------- src/samples/dolphin/README.MD | 4 ++-- src/samples/floors/README.MD | 4 ++-- 3 files changed, 9 insertions(+), 12 deletions(-) diff --git a/README.MD b/README.MD index 1c03075..f3c2777 100644 --- a/README.MD +++ b/README.MD @@ -9,7 +9,7 @@ Logo -

Tyra - alpha 1.29.1

+

Tyra - alpha 1.31.2

Open source game engine for PlayStation 2™ @@ -45,10 +45,7 @@ ## About The Project -sample - -### Contributors wanted [![Discord](https://img.shields.io/badge/discord-Tyra-brightgreen?logo=discord)](https://discord.gg/NhhTmg3Gm5) -We will be grateful for any help. If you dont know PS2.. don't worry, we are open to explain how things work. +sample ### Samples * [Dolphin](https://github.com/h4570/tyra/tree/master/src/samples/dolphin) @@ -87,7 +84,7 @@ In our Discord channel, there is detailed tutorial which will help you with sett This is an example of how to list things you need to use the software. * PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev) -* At least #674b6f4 PS2SDK (01.12.2020) - [PS2SDK](https://github.com/ps2dev/ps2sdk) +* At least #e8e9edb PS2SDK (06.02.2021) - [PS2SDK](https://github.com/ps2dev/ps2sdk) * PS2 Emulator. For example [PCSX2](https://pcsx2.net/) ## Extra info @@ -98,7 +95,7 @@ This is an example of how to list things you need to use the software. ## Roadmap ### Roadmap for next master release: -[January 2021 Roadmap](https://github.com/h4570/tyra/projects/4) +[Next release roadmap](https://github.com/h4570/tyra/projects/4) ## Tyra team @@ -139,7 +136,7 @@ Distributed under the Apache License 2.0 License. See `LICENSE` for more informa Without these guys, everything would be harder: * Dr Henry Fortuna - for code sources * Rick Gaiser - for help and new GCC! -* Lukasz D.K. - for huge archive of PS2 stuff- +* Lukasz D.K. - for huge archive of PS2 stuff * Guilherme Lampert - for code sources * Jesper Svennevid, Daniel Collin - for openvcl's code samples * Whole PS2DEV team diff --git a/src/samples/dolphin/README.MD b/src/samples/dolphin/README.MD index 85b23e6..884ccc5 100644 --- a/src/samples/dolphin/README.MD +++ b/src/samples/dolphin/README.MD @@ -11,10 +11,10 @@ - Usage of draw() in array mode (for water tiles, very fast) ### Assets -[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/dolphin/assets.zip) +[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/dolphin/assets.zip) ### Screenshot [![Dolphin screenshot][dolphin-screenshot]](#) -[dolphin-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/dolphin/dolphin.gif +[dolphin-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/dolphin/dolphin.gif diff --git a/src/samples/floors/README.MD b/src/samples/floors/README.MD index 626159b..30d0602 100644 --- a/src/samples/floors/README.MD +++ b/src/samples/floors/README.MD @@ -10,10 +10,10 @@ - Usage of draw() in array mode (for floors, very fast) ### Assets -[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/floors/assets.zip) +[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/floors/assets.zip) ### Screenshot [![Floors screenshot][floors-screenshot]](#) -[floors-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/samples/floors/floors.gif +[floors-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.31.2/samples/floors/floors.gif