add asm version of vec4 divide
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@@ -36,6 +36,8 @@ class Vec4 {
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static void copy(Vec4* out, const float* in);
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static inline void copy(Vec4* out, const Vec4& in) { copy(out, in.xyzw); }
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static const Vec4 Identity;
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/** Initialize Vec4 without setting default values */
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Vec4() {}
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@@ -48,6 +48,8 @@ class Renderer3DUtility {
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prim_t prim;
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Vec4 convertVertices(const Vec4& v, const Vec4& scale);
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void fillBBoxVertices(std::array<std::array<Vec4, 4>, 6>& v,
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const CoreBBox& bbox);
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