add asm version of vec4 divide
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@@ -48,6 +48,8 @@ class Renderer3DUtility {
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prim_t prim;
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Vec4 convertVertices(const Vec4& v, const Vec4& scale);
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void fillBBoxVertices(std::array<std::array<Vec4, 4>, 6>& v,
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const CoreBBox& bbox);
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