fix bbox const
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@@ -25,37 +25,46 @@ class BBox : public CoreBBox {
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explicit BBox(const BBox& t_bbox, const M4x4& t_matrix);
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explicit BBox(const BBox& t_bbox);
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explicit BBox(Vec4* t_vertices);
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const float& getHeight() { return _height; }
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const float& getDepth() { return _depth; }
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const float& getWidth() { return _width; }
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const float& getHeight() const { return _height; }
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const float& getDepth() const { return _depth; }
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const float& getWidth() const { return _width; }
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/** @returns the vector directly in middle of the bounding box. */
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const Vec4& getCenter() { return _centerVector; }
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const Vec4& getCenter() const { return _centerVector; }
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/** @returns the front face (further on z-axis) */
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const BBoxFace& getFrontFace() { return _frontFace; }
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const BBoxFace& getFrontFace() const { return _frontFace; }
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/** @returns the back face (nearer on z-axis) */
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const BBoxFace& getBackFace() { return _backFace; }
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const BBoxFace& getBackFace() const { return _backFace; }
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/** @returns the left face (further on x-axis) */
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const BBoxFace& getLeftFace() { return _leftFace; }
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const BBoxFace& getLeftFace() const { return _leftFace; }
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/** @returns the right face (nearer on x-axis) */
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const BBoxFace& getRightFace() { return _rightFace; }
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const BBoxFace& getRightFace() const { return _rightFace; }
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/** @returns the top face (further on y-axis) */
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const BBoxFace& getTopFace() { return _topFace; }
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const BBoxFace& getTopFace() const { return _topFace; }
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/** @returns the bottom face (nearer on y-axis) */
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const BBoxFace& getBottomFace() { return _bottomFace; }
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const BBoxFace& getBottomFace() const { return _bottomFace; }
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/** @returns the lower (x, y, z) boundary of the box. */
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Vec4 min();
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Vec4 min() const;
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/** @returns the upper (x, y, z) boundary of the box. */
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Vec4 max();
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Vec4 max() const;
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/**
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* @param res_min Vec4 to store the min result
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* @param res_max Vec4 to store the min result
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* @brief Calc and stores the min and max points of box at a single loop
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* */
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void getMinMax(Vec4* res_min, Vec4* res_max);
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void getMinMax(Vec4* res_min, Vec4* res_max) const;
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/** Get new transformed BBox by model matrix */
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BBox getTransformed(const M4x4& t_matrix);
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BBox getTransformed(const M4x4& t_matrix) const;
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protected:
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float _height, _depth, _width;
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