From 3817eadc1453733ab07d832065515dda325cf25b Mon Sep 17 00:00:00 2001 From: h4570 Date: Thu, 18 Aug 2022 23:09:35 +0200 Subject: [PATCH] render reorder --- ROADMAP.txt | 3 +-- engine/inc/renderer/3d/renderer_3d_utility.hpp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ROADMAP.txt b/ROADMAP.txt index 34142b9..45d1418 100644 --- a/ROADMAP.txt +++ b/ROADMAP.txt @@ -1,7 +1,5 @@ ------------ Tyra's v2.0 roadmap to publish on GitHub ------------ -- [Demo] porzadek z konstruktorami bbox -- [General] isInFrustum(const Plane* frustumPlanes) - [Demo] Red screen on hit - [HUD] Count of killed zombies - [HUD] Crosshair @@ -35,6 +33,7 @@ because Mesh rendering uses only core.render() - [General] Readme Credits: clipping, obj loader ------------ Github issues for Tyra v2 ------------ +- [Demo] porzadek z konstruktorami bbox - [renderer] fog - [renderer] bbox parts optimization - [General] smart pointers and std::array instead of raw pointers diff --git a/engine/inc/renderer/3d/renderer_3d_utility.hpp b/engine/inc/renderer/3d/renderer_3d_utility.hpp index 5229cba..4d48171 100644 --- a/engine/inc/renderer/3d/renderer_3d_utility.hpp +++ b/engine/inc/renderer/3d/renderer_3d_utility.hpp @@ -22,7 +22,7 @@ namespace Tyra { * Debug functions, without z buffer, with bad performance. * * Remember to use these functions AFTER all 3D rendering, - * otherwise lines will be overwritten! + * otherwise lines will be overwritten! There is Github issue about that. */ class Renderer3DUtility { public: