fixed problem with compiler overoptimization
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@@ -45,7 +45,6 @@ class Renderer3DUtility {
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std::array<PlanesClipVertexPtrs, 3> clipInput;
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RendererCore* core;
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prim_t prim;
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Vec4 convertVertices(const Vec4& v, const Vec4& scale);
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@@ -60,7 +59,7 @@ class Renderer3DUtility {
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* @return false - To skip (outside view frustum)
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*/
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bool calcLineVertices(xyz_t* outputArray, const Vec4& a, const Vec4& b,
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const u8& displayOffset);
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const Vec4& scale);
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PlanesClipAlgorithm planesClipAlgorithm;
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};
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