mesh_texture -> texture
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@@ -13,7 +13,7 @@
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#include "math/vector3.hpp"
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#include "math/plane.hpp"
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#include "./mesh_texture.hpp"
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#include "./texture.hpp"
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#include "./mesh_frame.hpp"
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#include <tamtypes.h>
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#include <draw_types.h>
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@@ -8,8 +8,8 @@
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _TYRA_MESH_TEXTURE_
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#define _TYRA_MESH_TEXTURE_
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#ifndef _TYRA_TEXTURE_
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#define _TYRA_TEXTURE_
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#include <tamtypes.h>
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#include <draw_sampling.h>
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@@ -27,15 +27,15 @@ enum TextureType
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/**
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* Class which contains texture data.
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* Textures are paired with meshes via addLink() and
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* removeLink() functions which use meshId and materialId.
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* Textures are paired with meshes/sprites via addLink() and
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* removeLink() functions which use meshId/spriteId and materialId (for mesh).
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*/
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class MeshTexture
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class Texture
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{
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public:
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MeshTexture();
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~MeshTexture();
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Texture();
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~Texture();
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// ----
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// Getters
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@@ -87,7 +87,7 @@ public:
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const s32 getIndexOfLink(const u32 &t_meshId, const u32 &t_materialId) const
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{
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for (u32 i = 0; i < texLinks.size(); i++)
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if (texLinks[i].materialId == t_materialId && texLinks[i].meshId == t_meshId)
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if (texLinks[i].materialId == t_materialId && texLinks[i].meshOrSpriteId == t_meshId)
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return i;
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return -1;
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};
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@@ -16,7 +16,7 @@
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struct TextureLink
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{
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/** Mesh id or sprite id */
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u32 meshId;
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u32 meshOrSpriteId;
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/** Mesh material id or 0 if is sprite */
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u32 materialId;
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};
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