mesh_texture -> texture

This commit is contained in:
h4570
2020-12-01 19:27:55 +01:00
parent ade89bbdd1
commit 389a5ee608
17 changed files with 48 additions and 48 deletions
+2 -2
View File
@@ -22,7 +22,7 @@
#include "../models/screen_settings.hpp"
#include "../models/light_bulb.hpp"
#include "../models/render_data.hpp"
#include "../models/mesh_texture.hpp"
#include "../models/texture.hpp"
/** Class responsible for sending data packets via GIF (PATH3) */
class GifSender
@@ -37,7 +37,7 @@ public:
void addClear(zbuffer_t *t_zBuffer);
void sendPacket();
void sendClear(zbuffer_t *t_zBuffer);
static void sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer);
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
private:
xyz_t *xyz;
+2 -2
View File
@@ -107,11 +107,11 @@ public:
TextureRepository *getTextureRepository() { return &textureRepo; };
private:
void changeTexture(MeshTexture *t_tex);
void changeTexture(Texture *t_tex);
u32 lastTextureId;
texbuffer_t textureBuffer;
u8 isTextureVRAMAllocated, isVSyncEnabled;
void allocateTextureBuffer(MeshTexture *t_texture);
void allocateTextureBuffer(Texture *t_texture);
void deallocateTextureBuffer();
void flipBuffers();
void beginFrameIfNeeded();
@@ -38,7 +38,7 @@ public:
// ----
/** Returns all repository textures. */
std::vector<MeshTexture *> *getAll() { return &textures; }
std::vector<Texture *> *getAll() { return &textures; }
u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
@@ -46,7 +46,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getBySprite(const u32 &t_spriteId)
Texture *getBySprite(const u32 &t_spriteId)
{
for (u32 i = 0; i < textures.size(); i++)
if (textures[i]->isLinkedWith(t_spriteId))
@@ -58,7 +58,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
Texture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
{
for (u32 i = 0; i < textures.size(); i++)
if (textures[i]->isLinkedWith(t_meshId, t_materialId))
@@ -70,7 +70,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByTextureId(const u32 &t_id) const
Texture *getByTextureId(const u32 &t_id) const
{
for (u32 i = 0; i < textures.size(); i++)
if (t_id == textures[i]->getId())
@@ -105,7 +105,7 @@ public:
* @param t_format if you want to use BMP, be sure that you have
* BMP with RGB 888 24bit, without color information.
*/
MeshTexture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
Texture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
/**
* Add linked textures in given subpath for mesh material names.
@@ -135,7 +135,7 @@ public:
}
private:
std::vector<MeshTexture *> textures;
std::vector<Texture *> textures;
BmpLoader bmpLoader;
PngLoader pngLoader;
};