mesh_texture -> texture
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@@ -107,11 +107,11 @@ public:
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TextureRepository *getTextureRepository() { return &textureRepo; };
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private:
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void changeTexture(MeshTexture *t_tex);
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void changeTexture(Texture *t_tex);
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u32 lastTextureId;
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texbuffer_t textureBuffer;
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u8 isTextureVRAMAllocated, isVSyncEnabled;
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void allocateTextureBuffer(MeshTexture *t_texture);
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void allocateTextureBuffer(Texture *t_texture);
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void deallocateTextureBuffer();
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void flipBuffers();
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void beginFrameIfNeeded();
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