mesh_texture -> texture
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@@ -30,7 +30,7 @@ BmpLoader::~BmpLoader() {}
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* @param t_name Without extension. Example "skyfall2"
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* @param t_extension With dot and extension. Example ".BMP"
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*/
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void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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{
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char *path_part1 = String::createConcatenated(t_subfolder, t_name);
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char *path_part2 = String::createConcatenated("host:", path_part1);
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@@ -31,7 +31,7 @@ PngLoader::~PngLoader() {}
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* @param t_name Without extension. Example "skyfall2"
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* @param t_extension With dot and extension. Example ".png"
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*/
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void PngLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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void PngLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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{
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char *path_part1 = String::createConcatenated(t_subfolder, t_name);
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char *path_part2 = String::createConcatenated("host:", path_part1);
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