mesh_texture -> texture
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@@ -49,7 +49,7 @@ void Ari::onInit()
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island.shouldBeFrustumCulled = false;
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fist.size.set(100.0F, 100.0F);
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MeshTexture *fistTex = texRepo->add("2d/", "fist", PNG);
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Texture *fistTex = texRepo->add("2d/", "fist", PNG);
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fistTex->addLink(fist.getId());
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islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
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