mesh_texture -> texture

This commit is contained in:
h4570
2020-12-01 19:27:55 +01:00
parent ade89bbdd1
commit 389a5ee608
17 changed files with 48 additions and 48 deletions
+1 -1
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@@ -9,7 +9,7 @@ EE_OBJS = \
models/mesh_material.o \
models/mesh.o \
models/sprite.o \
models/mesh_texture.o \
models/texture.o \
modules/audio.o \
modules/camera_base.o \
modules/file_service.o \
+2 -2
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@@ -13,7 +13,7 @@
#include <stdio.h>
#include <tamtypes.h>
#include "../models/mesh_texture.hpp"
#include "../models/texture.hpp"
/** Class responsible for loading images in bmp format */
class BmpLoader
@@ -23,7 +23,7 @@ public:
BmpLoader();
~BmpLoader();
void load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
void load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
};
#endif
+2 -2
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@@ -13,7 +13,7 @@
#include <stdio.h>
#include <tamtypes.h>
#include "../models/mesh_texture.hpp"
#include "../models/texture.hpp"
/** Class responsible for loading images in bmp format */
class PngLoader
@@ -23,7 +23,7 @@ public:
PngLoader();
~PngLoader();
void load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
void load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
};
#endif
+1 -1
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@@ -13,7 +13,7 @@
#include "math/vector3.hpp"
#include "math/plane.hpp"
#include "./mesh_texture.hpp"
#include "./texture.hpp"
#include "./mesh_frame.hpp"
#include <tamtypes.h>
#include <draw_types.h>
@@ -8,8 +8,8 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_MESH_TEXTURE_
#define _TYRA_MESH_TEXTURE_
#ifndef _TYRA_TEXTURE_
#define _TYRA_TEXTURE_
#include <tamtypes.h>
#include <draw_sampling.h>
@@ -27,15 +27,15 @@ enum TextureType
/**
* Class which contains texture data.
* Textures are paired with meshes via addLink() and
* removeLink() functions which use meshId and materialId.
* Textures are paired with meshes/sprites via addLink() and
* removeLink() functions which use meshId/spriteId and materialId (for mesh).
*/
class MeshTexture
class Texture
{
public:
MeshTexture();
~MeshTexture();
Texture();
~Texture();
// ----
// Getters
@@ -87,7 +87,7 @@ public:
const s32 getIndexOfLink(const u32 &t_meshId, const u32 &t_materialId) const
{
for (u32 i = 0; i < texLinks.size(); i++)
if (texLinks[i].materialId == t_materialId && texLinks[i].meshId == t_meshId)
if (texLinks[i].materialId == t_materialId && texLinks[i].meshOrSpriteId == t_meshId)
return i;
return -1;
};
+1 -1
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@@ -16,7 +16,7 @@
struct TextureLink
{
/** Mesh id or sprite id */
u32 meshId;
u32 meshOrSpriteId;
/** Mesh material id or 0 if is sprite */
u32 materialId;
};
+2 -2
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@@ -22,7 +22,7 @@
#include "../models/screen_settings.hpp"
#include "../models/light_bulb.hpp"
#include "../models/render_data.hpp"
#include "../models/mesh_texture.hpp"
#include "../models/texture.hpp"
/** Class responsible for sending data packets via GIF (PATH3) */
class GifSender
@@ -37,7 +37,7 @@ public:
void addClear(zbuffer_t *t_zBuffer);
void sendPacket();
void sendClear(zbuffer_t *t_zBuffer);
static void sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer);
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
private:
xyz_t *xyz;
+2 -2
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@@ -107,11 +107,11 @@ public:
TextureRepository *getTextureRepository() { return &textureRepo; };
private:
void changeTexture(MeshTexture *t_tex);
void changeTexture(Texture *t_tex);
u32 lastTextureId;
texbuffer_t textureBuffer;
u8 isTextureVRAMAllocated, isVSyncEnabled;
void allocateTextureBuffer(MeshTexture *t_texture);
void allocateTextureBuffer(Texture *t_texture);
void deallocateTextureBuffer();
void flipBuffers();
void beginFrameIfNeeded();
@@ -38,7 +38,7 @@ public:
// ----
/** Returns all repository textures. */
std::vector<MeshTexture *> *getAll() { return &textures; }
std::vector<Texture *> *getAll() { return &textures; }
u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
@@ -46,7 +46,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getBySprite(const u32 &t_spriteId)
Texture *getBySprite(const u32 &t_spriteId)
{
for (u32 i = 0; i < textures.size(); i++)
if (textures[i]->isLinkedWith(t_spriteId))
@@ -58,7 +58,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
Texture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
{
for (u32 i = 0; i < textures.size(); i++)
if (textures[i]->isLinkedWith(t_meshId, t_materialId))
@@ -70,7 +70,7 @@ public:
* Returns single texture.
* NULL if not found.
*/
MeshTexture *getByTextureId(const u32 &t_id) const
Texture *getByTextureId(const u32 &t_id) const
{
for (u32 i = 0; i < textures.size(); i++)
if (t_id == textures[i]->getId())
@@ -105,7 +105,7 @@ public:
* @param t_format if you want to use BMP, be sure that you have
* BMP with RGB 888 24bit, without color information.
*/
MeshTexture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
Texture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
/**
* Add linked textures in given subpath for mesh material names.
@@ -135,7 +135,7 @@ public:
}
private:
std::vector<MeshTexture *> textures;
std::vector<Texture *> textures;
BmpLoader bmpLoader;
PngLoader pngLoader;
};
+1 -1
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@@ -30,7 +30,7 @@ BmpLoader::~BmpLoader() {}
* @param t_name Without extension. Example "skyfall2"
* @param t_extension With dot and extension. Example ".BMP"
*/
void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
{
char *path_part1 = String::createConcatenated(t_subfolder, t_name);
char *path_part2 = String::createConcatenated("host:", path_part1);
+1 -1
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@@ -31,7 +31,7 @@ PngLoader::~PngLoader() {}
* @param t_name Without extension. Example "skyfall2"
* @param t_extension With dot and extension. Example ".png"
*/
void PngLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
void PngLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
{
char *path_part1 = String::createConcatenated(t_subfolder, t_name);
char *path_part2 = String::createConcatenated("host:", path_part1);
+1 -1
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@@ -13,7 +13,7 @@
#include "../include/loaders/md2_loader.hpp"
#include "../include/loaders/dff_loader.hpp"
#include "../include/loaders/bmp_loader.hpp"
#include "../include/models/mesh_texture.hpp"
#include "../include/models/texture.hpp"
#include "../include/utils/debug.hpp"
#include "../include/utils/string.hpp"
#include <cstdlib>
@@ -8,7 +8,7 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/models/mesh_texture.hpp"
#include "../include/models/texture.hpp"
#include "../include/utils/string.hpp"
#include <cstdlib>
#include <draw_sampling.h>
@@ -17,7 +17,7 @@
// Constructors/Destructors
// ----
MeshTexture::MeshTexture()
Texture::Texture()
{
id = rand() % 1000000;
_isSizeSet = false;
@@ -25,7 +25,7 @@ MeshTexture::MeshTexture()
setDefaultWrapSettings();
}
MeshTexture::~MeshTexture()
Texture::~Texture()
{
if (getTextureLinksCount() > 0)
texLinks.clear();
@@ -39,7 +39,7 @@ MeshTexture::~MeshTexture()
// Methods
// ----
void MeshTexture::setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type)
void Texture::setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type)
{
if (_isSizeSet)
{
@@ -55,7 +55,7 @@ void MeshTexture::setSize(const u8 &t_width, const u8 &t_height, const TextureTy
_isSizeSet = true;
}
void MeshTexture::setName(char *t_val)
void Texture::setName(char *t_val)
{
if (_isNameSet)
{
@@ -66,7 +66,7 @@ void MeshTexture::setName(char *t_val)
_isNameSet = true;
}
void MeshTexture::setDefaultWrapSettings()
void Texture::setDefaultWrapSettings()
{
wrapSettings.horizontal = WRAP_REPEAT;
wrapSettings.vertical = WRAP_REPEAT;
@@ -76,24 +76,24 @@ void MeshTexture::setDefaultWrapSettings()
wrapSettings.minv = 0;
}
void MeshTexture::setWrapSettings(const WrapSettings t_horizontal, const WrapSettings t_vertical)
void Texture::setWrapSettings(const WrapSettings t_horizontal, const WrapSettings t_vertical)
{
wrapSettings.horizontal = t_horizontal;
wrapSettings.vertical = t_vertical;
}
void MeshTexture::addLink(const u32 &t_meshId, const u32 &t_materialId)
void Texture::addLink(const u32 &t_meshId, const u32 &t_materialId)
{
TextureLink link;
link.materialId = t_materialId;
link.meshId = t_meshId;
link.meshOrSpriteId = t_meshId;
texLinks.push_back(link);
}
void MeshTexture::addLink(const u32 &t_spriteId)
void Texture::addLink(const u32 &t_spriteId)
{
TextureLink link;
link.materialId = 0;
link.meshId = t_spriteId;
link.meshOrSpriteId = t_spriteId;
texLinks.push_back(link);
}
+1 -1
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@@ -53,7 +53,7 @@ GifSender::~GifSender()
#include <gs_gp.h>
/** Send texture via GIF */
void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
void GifSender::sendTexture(Texture &texture, texbuffer_t *t_texBuffer)
{
packet2_t *packet2 = packet2_create(15, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
packet2_update(
+4 -4
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@@ -59,7 +59,7 @@ Renderer::~Renderer() {}
// ----
/** Configure and allocate vRAM for texture buffer */
void Renderer::allocateTextureBuffer(MeshTexture *t_texture)
void Renderer::allocateTextureBuffer(Texture *t_texture)
{
textureBuffer.width = t_texture->getWidth();
textureBuffer.psm = t_texture->getType();
@@ -83,7 +83,7 @@ void Renderer::deallocateTextureBuffer()
}
}
void Renderer::changeTexture(MeshTexture *t_tex)
void Renderer::changeTexture(Texture *t_tex)
{
if (t_tex != NULL)
{
@@ -211,7 +211,7 @@ void Renderer::drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
return;
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
Texture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
changeTexture(tex);
gifSender->initPacket(context);
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
@@ -259,7 +259,7 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR __attribute__((aligned(16))) vertices[vertCount];
VECTOR __attribute__((aligned(16))) normals[vertCount];
VECTOR __attribute__((aligned(16))) coordinates[vertCount];
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
Texture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
changeTexture(tex);
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
+3 -3
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@@ -35,9 +35,9 @@ TextureRepository::~TextureRepository()
// Methods
// ----
MeshTexture *TextureRepository::add(char *t_subfolder, char *t_name, TextureFormat t_format)
Texture *TextureRepository::add(char *t_subfolder, char *t_name, TextureFormat t_format)
{
MeshTexture *texture = new MeshTexture();
Texture *texture = new Texture();
if (t_format == BMP)
bmpLoader.load(*texture, t_subfolder, t_name, ".bmp");
else
@@ -51,7 +51,7 @@ void TextureRepository::addByMesh(char *t_path, Mesh &mesh, TextureFormat t_form
{
for (u32 i = 0; i < mesh.getMaterialsCount(); i++)
{
MeshTexture *texture = new MeshTexture();
Texture *texture = new Texture();
if (t_format == BMP)
bmpLoader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".bmp");
else
+1 -1
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@@ -49,7 +49,7 @@ void Ari::onInit()
island.shouldBeFrustumCulled = false;
fist.size.set(100.0F, 100.0F);
MeshTexture *fistTex = texRepo->add("2d/", "fist", PNG);
Texture *fistTex = texRepo->add("2d/", "fist", PNG);
fistTex->addLink(fist.getId());
islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);