fixing rendering issue on real PS2
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@@ -104,7 +104,7 @@ void Engine::gameLoop()
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timer.primeTimer();
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renderer->endFrame(fps);
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/** -6~ FPS */
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SetAlarm(fps > 49.0F ? 24 : 48, &Engine::wakeup, &mainThreadId);
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SetAlarm(150, &Engine::wakeup, &mainThreadId);
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SleepThread();
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}
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}
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