fixing rendering issue on real PS2

This commit is contained in:
Sandro Sobczyński
2020-11-08 21:50:06 +01:00
parent b11df0262e
commit 3b5fb1b670
14 changed files with 110 additions and 77 deletions
+1 -1
View File
@@ -104,7 +104,7 @@ void Engine::gameLoop()
timer.primeTimer();
renderer->endFrame(fps);
/** -6~ FPS */
SetAlarm(fps > 49.0F ? 24 : 48, &Engine::wakeup, &mainThreadId);
SetAlarm(150, &Engine::wakeup, &mainThreadId);
SleepThread();
}
}