fixing rendering issue on real PS2
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@@ -22,6 +22,7 @@ public:
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DffLoader();
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~DffLoader();
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// void im_not_used_anywhere(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
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void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
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void serialize(MeshFrame *o_result, u8 t_invertT, u8 *t_data, float t_scale);
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@@ -147,10 +147,8 @@ private:
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_isBoundingBoxCalculated;
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u32 vertexCount, stsCount, normalsCount, materialsCount;
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MeshMaterial *materials;
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Point *sts __attribute__((aligned(16)));
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Vector3
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*vertices __attribute__((aligned(16))),
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*normals __attribute__((aligned(16)));
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Point __attribute__((aligned(16))) * sts;
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Vector3 __attribute__((aligned(16))) * vertices, *normals;
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};
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#endif
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