tutorial templates

This commit is contained in:
h4570
2022-08-23 09:57:34 +02:00
parent d469e78747
commit 3bbf3202ac
41 changed files with 610 additions and 24 deletions
+24
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TARGET := tutorial_05.elf
ENGINEDIR := ../../engine
#The Directories, Source, Includes, Objects, Binary and Resources
SRCDIR := src
INCDIR := inc
BUILDDIR := obj
TARGETDIR := bin
RESDIR := res
SRCEXT := cpp
VSMEXT := vsm
VCLEXT := vcl
VCLPPEXT := vclpp
DEPEXT := d
OBJEXT := o
#Flags, Libraries and Includes
CFLAGS :=
LIB :=
LIBDIRS :=
INC := -I$(INCDIR)
INCDEP := -I$(INCDIR)
include ../Makefile.tutorials-base
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# Ignore everything in this directory
*
# Except this file
!.gitignore
@@ -0,0 +1,29 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial05 : public Game {
public:
Tutorial05(Engine* engine);
~Tutorial05();
void init();
void loop();
private:
Engine* engine;
};
} // namespace Tyra
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
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$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
. $ConfigFile
RunPCSX2
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_05.hpp"
/**
* In this tutorial we will learn:
* - What is a DynamicMesh and DynamicPipeline
* - How to load animated model from .obj and .md2 format
* - How to arrange animation keyframes
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial05 game(&engine);
engine.run(&game);
return 0;
}
@@ -0,0 +1,24 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_05.hpp"
namespace Tyra {
Tutorial05::Tutorial05(Engine* t_engine) : engine(t_engine) {}
Tutorial05::~Tutorial05() {}
void Tutorial05::init() {}
void Tutorial05::loop() {}
} // namespace Tyra
+24
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TARGET := tutorial_06.elf
ENGINEDIR := ../../engine
#The Directories, Source, Includes, Objects, Binary and Resources
SRCDIR := src
INCDIR := inc
BUILDDIR := obj
TARGETDIR := bin
RESDIR := res
SRCEXT := cpp
VSMEXT := vsm
VCLEXT := vcl
VCLPPEXT := vclpp
DEPEXT := d
OBJEXT := o
#Flags, Libraries and Includes
CFLAGS :=
LIB :=
LIBDIRS :=
INC := -I$(INCDIR)
INCDEP := -I$(INCDIR)
include ../Makefile.tutorials-base
+4
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+29
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial06 : public Game {
public:
Tutorial06(Engine* engine);
~Tutorial06();
void init();
void loop();
private:
Engine* engine;
};
} // namespace Tyra
+4
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
. $ConfigFile
RunPCSX2
+25
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_06.hpp"
/**
* In this tutorial we will learn:
* - How to play background music
* - How to play sound effects (ADPCM samples)
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial06 game(&engine);
engine.run(&game);
return 0;
}
+24
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_06.hpp"
namespace Tyra {
Tutorial06::Tutorial06(Engine* t_engine) : engine(t_engine) {}
Tutorial06::~Tutorial06() {}
void Tutorial06::init() {}
void Tutorial06::loop() {}
} // namespace Tyra
+24
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TARGET := tutorial_07.elf
ENGINEDIR := ../../engine
#The Directories, Source, Includes, Objects, Binary and Resources
SRCDIR := src
INCDIR := inc
BUILDDIR := obj
TARGETDIR := bin
RESDIR := res
SRCEXT := cpp
VSMEXT := vsm
VCLEXT := vcl
VCLPPEXT := vclpp
DEPEXT := d
OBJEXT := o
#Flags, Libraries and Includes
CFLAGS :=
LIB :=
LIBDIRS :=
INC := -I$(INCDIR)
INCDEP := -I$(INCDIR)
include ../Makefile.tutorials-base
+4
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+29
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial07 : public Game {
public:
Tutorial07(Engine* engine);
~Tutorial07();
void init();
void loop();
private:
Engine* engine;
};
} // namespace Tyra
+4
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
. $ConfigFile
RunPCSX2
+25
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_07.hpp"
/**
* In this tutorial we will learn:
* - How to add directional lights to mesh
* - How to add lightmap to mesh
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial07 game(&engine);
engine.run(&game);
return 0;
}
+24
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@@ -0,0 +1,24 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_07.hpp"
namespace Tyra {
Tutorial07::Tutorial07(Engine* t_engine) : engine(t_engine) {}
Tutorial07::~Tutorial07() {}
void Tutorial07::init() {}
void Tutorial07::loop() {}
} // namespace Tyra
+24
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TARGET := tutorial_08.elf
ENGINEDIR := ../../engine
#The Directories, Source, Includes, Objects, Binary and Resources
SRCDIR := src
INCDIR := inc
BUILDDIR := obj
TARGETDIR := bin
RESDIR := res
SRCEXT := cpp
VSMEXT := vsm
VCLEXT := vcl
VCLPPEXT := vclpp
DEPEXT := d
OBJEXT := o
#Flags, Libraries and Includes
CFLAGS :=
LIB :=
LIBDIRS :=
INC := -I$(INCDIR)
INCDEP := -I$(INCDIR)
include ../Makefile.tutorials-base
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
@@ -0,0 +1,29 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial08 : public Game {
public:
Tutorial08(Engine* engine);
~Tutorial08();
void init();
void loop();
private:
Engine* engine;
};
} // namespace Tyra
+4
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# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
. $ConfigFile
RunPCSX2
+25
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@@ -0,0 +1,25 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_08.hpp"
/**
* In this tutorial we will learn:
* - How to render skybox and what is "ALLPASS" rendering method
* - How to render debug lines and bboxes
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial08 game(&engine);
engine.run(&game);
return 0;
}
@@ -0,0 +1,24 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_08.hpp"
namespace Tyra {
Tutorial08::Tutorial08(Engine* t_engine) : engine(t_engine) {}
Tutorial08::~Tutorial08() {}
void Tutorial08::init() {}
void Tutorial08::loop() {}
} // namespace Tyra
+24
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TARGET := tutorial_09.elf
ENGINEDIR := ../../engine
#The Directories, Source, Includes, Objects, Binary and Resources
SRCDIR := src
INCDIR := inc
BUILDDIR := obj
TARGETDIR := bin
RESDIR := res
SRCEXT := cpp
VSMEXT := vsm
VCLEXT := vcl
VCLPPEXT := vclpp
DEPEXT := d
OBJEXT := o
#Flags, Libraries and Includes
CFLAGS :=
LIB :=
LIBDIRS :=
INC := -I$(INCDIR)
INCDEP := -I$(INCDIR)
include ../Makefile.tutorials-base
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
@@ -0,0 +1,29 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
namespace Tyra {
class Tutorial09 : public Game {
public:
Tutorial09(Engine* engine);
~Tutorial09();
void init();
void loop();
private:
Engine* engine;
};
} // namespace Tyra
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore
+4
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@@ -0,0 +1,4 @@
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
. $ConfigFile
RunPCSX2
+26
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@@ -0,0 +1,26 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_09.hpp"
/**
* In this tutorial we will learn:
* - What is StaticPipeline/DynamicPipeline core class
* - How to render data manually (without Mesh class)
* - What are the "3D bags"
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial09 game(&engine);
engine.run(&game);
return 0;
}
@@ -0,0 +1,24 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_09.hpp"
namespace Tyra {
Tutorial09::Tutorial09(Engine* t_engine) : engine(t_engine) {}
Tutorial09::~Tutorial09() {}
void Tutorial09::init() {}
void Tutorial09::loop() {}
} // namespace Tyra