wip audio #1
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@@ -32,10 +32,9 @@ Ari::~Ari() {}
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void Ari::onInit()
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{
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
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engine->audio.init(0);
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engine->audio.setVolume(40);
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engine->audio.setVolume(30);
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engine->audio.loadSong("MOV-CIRC.WAV");
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engine->audio.play();
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@@ -88,7 +87,15 @@ void Ari::initBulb()
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void Ari::onUpdate()
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{
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if (engine->pad.isCrossClicked)
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{
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// engine->audio.stop();
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engine->audio.test();
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// engine->audio.unloadSong();
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// engine->audio.loadSong("nob-else.wav");
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// engine->audio.play();
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printf("FPS:%f\n", engine->fps);
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}
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camera.update(engine->pad, player.mesh);
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engine->renderer->draw(skybox);
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engine->renderer->draw(island);
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