fixed bounding box creation bug
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3f3e6a0df4
@@ -86,7 +86,7 @@ void MeshFrame::calculateBoundingBoxes()
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{
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{
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assertMsg(_areVerticesAllocated, "Can't calculate bounding box, because vertices were not allocated!");
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assertMsg(_areVerticesAllocated, "Can't calculate bounding box, because vertices were not allocated!");
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for (u32 i = 0; i < materialsCount; i++)
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for (u32 i = 0; i < materialsCount; i++)
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materials->calculateBoundingBox(vertices, vertexCount);
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materials[i].calculateBoundingBox(vertices, vertexCount);
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float lowX, lowY, lowZ, hiX, hiY, hiZ;
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float lowX, lowY, lowZ, hiX, hiY, hiZ;
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lowX = hiX = vertices[0].x;
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lowX = hiX = vertices[0].x;
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