demo update
This commit is contained in:
@@ -10,16 +10,18 @@
|
||||
|
||||
#include "demo_game.hpp"
|
||||
#include "states/intro/intro_state.hpp"
|
||||
#include "states/loading/loading_state.hpp"
|
||||
#include "states/game/game_state.hpp"
|
||||
|
||||
namespace Demo {
|
||||
|
||||
DemoGame::DemoGame(Engine* t_engine)
|
||||
: engine(t_engine), stateManager(STATE_GAME, STATE_EXIT) {}
|
||||
: engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
|
||||
DemoGame::~DemoGame() {}
|
||||
|
||||
void DemoGame::init() {
|
||||
stateManager.add(new IntroState(engine));
|
||||
stateManager.add(new LoadingState(engine));
|
||||
stateManager.add(new GameState(engine));
|
||||
}
|
||||
void DemoGame::loop() {
|
||||
|
||||
@@ -40,8 +40,10 @@ Enemy::Enemy(Engine* engine, const EnemyInfo& t_info) {
|
||||
walkSequence = {0, 1, 2};
|
||||
fightSequence = {3, 4, 5};
|
||||
|
||||
spawnPoint = info.spawnPoint;
|
||||
mesh->setPosition(info.spawnPoint);
|
||||
terrainLeftUp = info.terrainLeftUp;
|
||||
terrainRightDown = info.terrainRightDown;
|
||||
|
||||
setMeshToSpawn();
|
||||
|
||||
mesh->animation.setSequence(walkSequence);
|
||||
mesh->animation.loop = true;
|
||||
@@ -50,8 +52,7 @@ Enemy::Enemy(Engine* engine, const EnemyInfo& t_info) {
|
||||
mesh->translation.translateY(-5.0F);
|
||||
|
||||
audio = &engine->audio;
|
||||
audio->adpcm.setVolume(5, info.adpcmChannel);
|
||||
// audio->adpcm.setVolume(30, info.adpcmChannel); // TEMP
|
||||
audio->adpcm.setVolume(30, info.adpcmChannel);
|
||||
|
||||
allocateOptions();
|
||||
|
||||
@@ -64,6 +65,14 @@ Enemy::~Enemy() {
|
||||
delete pair;
|
||||
}
|
||||
|
||||
void Enemy::setMeshToSpawn() {
|
||||
auto spawnPoint =
|
||||
Vec4(Math::randomf(terrainLeftUp.x, terrainRightDown.x), 0.0F,
|
||||
Math::randomf(terrainLeftUp.z, terrainRightDown.z), 1.0F);
|
||||
|
||||
mesh->setPosition(spawnPoint);
|
||||
}
|
||||
|
||||
void Enemy::update(const Heightmap& heightmap, const Vec4& playerPosition,
|
||||
const PlayerShootAction& shootAction) {
|
||||
auto* enemyPosition = mesh->getPosition();
|
||||
@@ -73,7 +82,7 @@ void Enemy::update(const Heightmap& heightmap, const Vec4& playerPosition,
|
||||
auto diff = *enemyPosition - playerPosition;
|
||||
auto ang = Math::atan2(diff.x, diff.z);
|
||||
|
||||
if (diff.length() > 110.0F) {
|
||||
if (diff.length() > 150.0F) {
|
||||
walk(heightmap, diff);
|
||||
} else {
|
||||
fight();
|
||||
@@ -97,14 +106,10 @@ void Enemy::handlePlayerShoot(const PlayerShootAction& shootAction) {
|
||||
auto bbox =
|
||||
mesh->getCurrentBoundingBox().getTransformed(mesh->getModelMatrix());
|
||||
|
||||
float length = -1.0F;
|
||||
auto isOnEnemy = ray.intersectBox(bbox.min(), bbox.max(), &length);
|
||||
auto isOnEnemy = ray.intersectBox(bbox.min(), bbox.max());
|
||||
|
||||
if (isOnEnemy) {
|
||||
mesh->setPosition(spawnPoint);
|
||||
TYRA_LOG("Enemy hit!");
|
||||
} else {
|
||||
if (length != -1.0F) TYRA_LOG("Distance: ", length);
|
||||
setMeshToSpawn();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,6 +149,10 @@ void Enemy::animationCallback(const AnimationSequenceCallback& callback) {
|
||||
}
|
||||
}
|
||||
|
||||
void Enemy::allocateOptions() { options = new DynPipOptions(); }
|
||||
void Enemy::allocateOptions() {
|
||||
options = new DynPipOptions();
|
||||
options->frustumCulling =
|
||||
Tyra::PipelineFrustumCulling::PipelineFrustumCulling_None;
|
||||
}
|
||||
|
||||
} // namespace Demo
|
||||
|
||||
@@ -43,7 +43,7 @@ EnemyManager::EnemyManager(Engine* engine, const Heightmap& heightmap) {
|
||||
auto* sample = engine->audio.adpcm.load(
|
||||
FileUtils::fromCwd("game/models/zombie/punch.adpcm"));
|
||||
|
||||
const int enemyCount = 5;
|
||||
const int enemyCount = 10;
|
||||
for (int i = 0; i < enemyCount; i++) {
|
||||
EnemyInfo info;
|
||||
info.adpcmChannel = 9 + i;
|
||||
@@ -51,9 +51,8 @@ EnemyManager::EnemyManager(Engine* engine, const Heightmap& heightmap) {
|
||||
info.motherMesh = motherMesh;
|
||||
info.clothTexture = clothTexture;
|
||||
info.bodyTexture = bodyTexture;
|
||||
info.spawnPoint =
|
||||
Vec4(Math::randomf(heightmap.leftUp.x, heightmap.rightDown.x), 0.0F,
|
||||
Math::randomf(heightmap.leftUp.z, heightmap.rightDown.z), 1.0F);
|
||||
info.terrainLeftUp = heightmap.leftUp;
|
||||
info.terrainRightDown = heightmap.rightDown;
|
||||
enemies.push_back(new Enemy(engine, info));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "states/game/game_state.hpp"
|
||||
|
||||
using std::make_unique;
|
||||
using Tyra::FileUtils;
|
||||
|
||||
namespace Demo {
|
||||
@@ -28,17 +29,20 @@ void GameState::onStart() {
|
||||
TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
|
||||
|
||||
engine->audio.song.stop();
|
||||
engine->audio.song.load(FileUtils::fromCwd("game/ambiance.wav"));
|
||||
engine->audio.song.inLoop = true;
|
||||
engine->audio.song.setVolume(100);
|
||||
engine->audio.song.load(FileUtils::fromCwd("game/game-audio.wav"));
|
||||
engine->audio.song.setVolume(0);
|
||||
engine->audio.song.play();
|
||||
|
||||
auto* repository = &engine->renderer.core.texture.repository;
|
||||
player = new Player(engine);
|
||||
terrain = new Terrain(repository);
|
||||
enemyManager = new EnemyManager(engine, terrain->heightmap);
|
||||
ship = new Ship(repository);
|
||||
skybox = new Skybox(repository);
|
||||
player = make_unique<Player>(engine);
|
||||
terrain = make_unique<Terrain>(repository);
|
||||
enemyManager = make_unique<EnemyManager>(engine, terrain->heightmap);
|
||||
ship = make_unique<Ship>(repository);
|
||||
skybox = make_unique<Skybox>(repository);
|
||||
hud = make_unique<Hud>(repository);
|
||||
|
||||
engine->audio.song.setVolume(85);
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
@@ -46,27 +50,12 @@ void GameState::onStart() {
|
||||
GlobalStateType GameState::onFinish() {
|
||||
if (!initialized) return STATE_EXIT;
|
||||
|
||||
delete player;
|
||||
delete enemyManager;
|
||||
delete terrain;
|
||||
delete ship;
|
||||
delete skybox;
|
||||
initialized = false;
|
||||
|
||||
return STATE_EXIT;
|
||||
}
|
||||
|
||||
void GameState::update() {
|
||||
// Begin frame
|
||||
player->update(terrain->heightmap);
|
||||
auto cameraInfo = player->getCameraInfo();
|
||||
engine->renderer.beginFrame(cameraInfo);
|
||||
|
||||
// Clear screen and render skybox
|
||||
renderer.clear();
|
||||
skybox->update(player->getPosition());
|
||||
renderer.renderSkybox(*skybox->pair); // First, because of ALLPASS
|
||||
|
||||
// Check fps
|
||||
if (fpsChecker++ > 50) {
|
||||
TYRA_LOG("FPS: ", engine->info.getFps(),
|
||||
@@ -75,25 +64,29 @@ void GameState::update() {
|
||||
}
|
||||
|
||||
// Game logic
|
||||
player->update(terrain->heightmap);
|
||||
skybox->update(player->getPosition());
|
||||
auto shootAction = player->getShootAction();
|
||||
enemyManager->update(terrain->heightmap, player->getPosition(), shootAction);
|
||||
auto* firstEnemyMesh = enemyManager->getPairs().front()->mesh;
|
||||
|
||||
// Render other stuff
|
||||
renderer.add(ship->pair);
|
||||
renderer.add(player->pair);
|
||||
renderer.add(enemyManager->getPairs());
|
||||
renderer.add(terrain->pair);
|
||||
renderer.render();
|
||||
|
||||
// Debug
|
||||
// auto& utility = engine->renderer.renderer3D.utility;
|
||||
// utility.drawBox(*player->getCameraInfo().looksAt, 0.3F);
|
||||
|
||||
// auto* firstEnemy = enemyManager->getPairs().front()->mesh;
|
||||
// utility.drawBBox(firstEnemy->getCurrentBoundingBox().getTransformed(
|
||||
// firstEnemy->getModelMatrix()));
|
||||
|
||||
// End frame
|
||||
// Render
|
||||
engine->renderer.beginFrame(player->getCameraInfo());
|
||||
{
|
||||
renderer.clear();
|
||||
{
|
||||
renderer.add(skybox->pair); // First, because of ALLPASS
|
||||
renderer.add(ship->pair);
|
||||
renderer.add(player->pair);
|
||||
renderer.add(enemyManager->getPairs());
|
||||
renderer.add(terrain->pair);
|
||||
renderer.add(firstEnemyMesh->getCurrentBoundingBox().getTransformed(
|
||||
firstEnemyMesh->getModelMatrix()));
|
||||
renderer.add(hud->crosshairSprite.get());
|
||||
renderer.add(hud->hpSprite.get());
|
||||
}
|
||||
renderer.render();
|
||||
}
|
||||
engine->renderer.endFrame();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "states/game/hud/hud.hpp"
|
||||
|
||||
using Tyra::FileUtils;
|
||||
|
||||
namespace Demo {
|
||||
|
||||
Hud::Hud(TextureRepository* t_repo) {
|
||||
repo = t_repo;
|
||||
|
||||
hpSprite = std::make_unique<Sprite>();
|
||||
hpSprite->mode = Tyra::MODE_STRETCH;
|
||||
hpSprite->size.set(128.0F, 64.0F);
|
||||
hpSprite->position.set(0, 448.0F - 64.0F - 5.0F);
|
||||
|
||||
hpTexture = repo->add(FileUtils::fromCwd("game/health_bar.png"));
|
||||
hpTexture->addLink(hpSprite->id);
|
||||
|
||||
crosshairSprite = std::make_unique<Sprite>();
|
||||
crosshairSprite->mode = Tyra::MODE_STRETCH;
|
||||
crosshairSprite->size.set(16.0F, 16.0F);
|
||||
crosshairSprite->position.set(512.0F / 2.0F - 16.0F / 2,
|
||||
448.0F / 2.0F - 16.0F / 2);
|
||||
|
||||
crosshairTexture = repo->add(FileUtils::fromCwd("game/crosshair.png"));
|
||||
crosshairTexture->addLink(crosshairSprite->id);
|
||||
}
|
||||
|
||||
Hud::~Hud() {
|
||||
repo->free(crosshairTexture->id);
|
||||
repo->free(hpTexture->id);
|
||||
}
|
||||
|
||||
} // namespace Demo
|
||||
@@ -18,7 +18,7 @@ Player::Player(Engine* engine)
|
||||
pad = &engine->pad;
|
||||
position = Vec4(3.0F, 50.0F, 0.0F);
|
||||
camera.lookAt = Vec4(0.0F, 0.0F, -30.0F);
|
||||
speed = 5.0F;
|
||||
speed = 6.0F;
|
||||
}
|
||||
|
||||
Player::~Player() { delete pair; }
|
||||
@@ -36,7 +36,8 @@ PlayerShootAction Player::getShootAction() const {
|
||||
action.isShooting = weapon.isShooting;
|
||||
|
||||
if (action.isShooting) {
|
||||
action.ray = Ray(camera.position, camera.lookAt.getNormalized());
|
||||
action.ray =
|
||||
Ray(camera.position, (camera.lookAt - camera.position).getNormalized());
|
||||
}
|
||||
|
||||
return action;
|
||||
|
||||
@@ -33,6 +33,10 @@ void GameRenderer::add(std::vector<RendererDynamicPair*> t_dynamicPairs) {
|
||||
t_dynamicPairs.end());
|
||||
}
|
||||
|
||||
void GameRenderer::add(Sprite* sprite) { sprites.push_back(sprite); }
|
||||
|
||||
void GameRenderer::add(const CoreBBox& bbox) { bboxes.push_back(bbox); }
|
||||
|
||||
void GameRenderer::add(RendererStaticPair* staticPair) {
|
||||
staticPairs.push_back(staticPair);
|
||||
}
|
||||
@@ -44,14 +48,12 @@ void GameRenderer::add(RendererDynamicPair* dynamicPair) {
|
||||
void GameRenderer::clear() {
|
||||
staticPairs.clear();
|
||||
dynamicPairs.clear();
|
||||
}
|
||||
|
||||
void GameRenderer::renderSkybox(const RendererStaticPair& pair) {
|
||||
renderer->renderer3D.usePipeline(&stpip);
|
||||
stpip.render(pair.mesh, pair.options);
|
||||
sprites.clear();
|
||||
bboxes.clear();
|
||||
}
|
||||
|
||||
void GameRenderer::render() {
|
||||
// Render static stuff
|
||||
if (staticPairs.size()) {
|
||||
renderer->renderer3D.usePipeline(&stpip);
|
||||
|
||||
@@ -60,8 +62,9 @@ void GameRenderer::render() {
|
||||
}
|
||||
}
|
||||
|
||||
Threading::switchThread();
|
||||
Threading::switchThread(); // give some time for audio thread
|
||||
|
||||
// Render animated stuff
|
||||
if (dynamicPairs.size()) {
|
||||
renderer->renderer3D.usePipeline(&dypip);
|
||||
|
||||
@@ -69,6 +72,18 @@ void GameRenderer::render() {
|
||||
dypip.render(pair->mesh, pair->options);
|
||||
}
|
||||
}
|
||||
|
||||
Threading::switchThread();
|
||||
|
||||
// Render debug stuff after stapip/dynpip, otherwise it will not be visible
|
||||
for (auto& bbox : bboxes) {
|
||||
renderer->renderer3D.utility.drawBBox(bbox);
|
||||
}
|
||||
|
||||
// Render 2D
|
||||
for (auto& sprite : sprites) {
|
||||
renderer->renderer2D.render(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Demo
|
||||
|
||||
@@ -43,12 +43,12 @@ void IntroState::onStart() {
|
||||
}
|
||||
|
||||
GlobalStateType IntroState::onFinish() {
|
||||
if (!initialized) return STATE_GAME;
|
||||
if (!initialized) return STATE_LOADING;
|
||||
|
||||
stateManager.freeAll();
|
||||
|
||||
initialized = false;
|
||||
return STATE_GAME;
|
||||
return STATE_LOADING;
|
||||
}
|
||||
|
||||
void IntroState::update() {
|
||||
|
||||
@@ -41,7 +41,7 @@ void IntroPressKeyState::onStart() {
|
||||
for (u8 j = 0; j < mapCols; j++) {
|
||||
mapSprites[i][j] = new Sprite;
|
||||
mapSprites[i][j]->color.a = 0.0F;
|
||||
mapSprites[i][j]->setMode(SpriteMode::MODE_STRETCH);
|
||||
mapSprites[i][j]->mode = SpriteMode::MODE_STRETCH;
|
||||
mapSprites[i][j]->size.set(textureWidthHeight, textureWidthHeight);
|
||||
mapSprites[i][j]->position.set(i * textureWidthHeight,
|
||||
j * textureWidthHeight);
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "states/loading/loading_state.hpp"
|
||||
#include <memory>
|
||||
|
||||
using std::make_unique;
|
||||
using std::unique_ptr;
|
||||
using Tyra::FileUtils;
|
||||
using Tyra::Sprite;
|
||||
|
||||
namespace Demo {
|
||||
|
||||
LoadingState::LoadingState(Engine* t_engine) : State(t_engine) {
|
||||
state = STATE_LOADING;
|
||||
_wantFinish = false;
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
LoadingState::~LoadingState() {}
|
||||
|
||||
void LoadingState::onStart() {
|
||||
TYRA_LOG("Loading. RAM: ", engine->info.getAvailableRAM(), "MB");
|
||||
|
||||
auto* repo = &engine->renderer.core.texture.repository;
|
||||
|
||||
auto fillerTexture = repo->add(FileUtils::fromCwd("loading/filler.png"));
|
||||
auto loadingTexture = repo->add(FileUtils::fromCwd("loading/loading.png"));
|
||||
|
||||
auto fillerSprite = make_unique<Sprite>();
|
||||
auto loadingSprite = make_unique<Sprite>();
|
||||
|
||||
fillerSprite->position.set(0.0F, 0.0F);
|
||||
fillerSprite->size.set(600.0F, 600.0F);
|
||||
fillerSprite->mode = Tyra::MODE_STRETCH;
|
||||
|
||||
loadingSprite->size.set(128.0F, 64.0F);
|
||||
loadingSprite->mode = Tyra::MODE_STRETCH;
|
||||
loadingSprite->position.set(5.0F, 448.0F - 64.0F - 5.0F);
|
||||
|
||||
fillerTexture->addLink(fillerSprite->id);
|
||||
loadingTexture->addLink(loadingSprite->id);
|
||||
|
||||
engine->renderer.beginFrame();
|
||||
engine->renderer.renderer2D.render(fillerSprite.get());
|
||||
engine->renderer.renderer2D.render(loadingSprite.get());
|
||||
engine->renderer.endFrame();
|
||||
|
||||
repo->free(fillerTexture->id);
|
||||
repo->free(loadingTexture->id);
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
GlobalStateType LoadingState::onFinish() {
|
||||
if (!initialized) return STATE_GAME;
|
||||
|
||||
initialized = false;
|
||||
return STATE_GAME;
|
||||
}
|
||||
|
||||
void LoadingState::update() { _wantFinish = true; }
|
||||
|
||||
} // namespace Demo
|
||||
Reference in New Issue
Block a user