demo update
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@@ -10,16 +10,18 @@
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#include "demo_game.hpp"
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#include "states/intro/intro_state.hpp"
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#include "states/loading/loading_state.hpp"
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#include "states/game/game_state.hpp"
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namespace Demo {
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DemoGame::DemoGame(Engine* t_engine)
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: engine(t_engine), stateManager(STATE_GAME, STATE_EXIT) {}
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: engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
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DemoGame::~DemoGame() {}
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void DemoGame::init() {
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stateManager.add(new IntroState(engine));
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stateManager.add(new LoadingState(engine));
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stateManager.add(new GameState(engine));
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}
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void DemoGame::loop() {
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