finished tutorial 03
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@@ -83,8 +83,8 @@ void MinecraftPipeline::initBBox() {
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bbox = new RenderBBox(block.vertices, block.count);
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}
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void MinecraftPipeline::render(std::vector<McpipBlock*> blocks, Texture* t_tex,
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const bool& isMulti,
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void MinecraftPipeline::render(std::vector<McpipBlock*> blocks,
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const Texture* t_tex, const bool& isMulti,
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const bool& fullClipChecks) {
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auto texBuffers = rendererCore->texture.useTexture(t_tex);
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@@ -19,6 +19,10 @@ Renderer3D::~Renderer3D() {}
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void Renderer3D::init(RendererCore* core) { utility.init(core); }
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void Renderer3D::usePipeline(Renderer3DPipeline& pipeline) {
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usePipeline(&pipeline);
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}
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void Renderer3D::usePipeline(Renderer3DPipeline* pipeline) {
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if (currentPipeline != pipeline) {
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if (currentPipeline) currentPipeline->onUseEnd();
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@@ -14,8 +14,9 @@ namespace Tyra {
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Vec4 CameraInfo3D::defaultCameraUp = Vec4(0.0F, 1.0F, 0.0F);
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CameraInfo3D::CameraInfo3D(Vec4* t_cameraPosition, Vec4* t_cameraLooksAt,
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Vec4* t_cameraUp) {
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CameraInfo3D::CameraInfo3D(const Vec4* t_cameraPosition,
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const Vec4* t_cameraLooksAt,
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const Vec4* t_cameraUp) {
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position = t_cameraPosition;
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looksAt = t_cameraLooksAt;
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@@ -25,6 +26,7 @@ CameraInfo3D::CameraInfo3D(Vec4* t_cameraPosition, Vec4* t_cameraLooksAt,
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up = t_cameraUp;
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}
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}
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CameraInfo3D::~CameraInfo3D() {}
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} // namespace Tyra
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@@ -61,7 +61,7 @@ void Path3::clearScreen(zbuffer_t* z, const Color& color) {
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dma_channel_send_packet2(clearScreenPacket, DMA_CHANNEL_GIF, true);
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}
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void Path3::sendTexture(Texture* texture,
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void Path3::sendTexture(const Texture* texture,
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const RendererCoreTextureBuffers& texBuffers) {
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packet2_reset(texturePacket, false);
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@@ -83,8 +83,9 @@ void Path3::sendTexture(Texture* texture,
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packet2_chain_open_cnt(texturePacket, 0, 0, 0);
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packet2_update(texturePacket,
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draw_texture_wrapping(texturePacket->next, 0,
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texture->getWrapSettings()));
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draw_texture_wrapping(
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texturePacket->next, 0,
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const_cast<texwrap_t*>(texture->getWrapSettings())));
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packet2_chain_close_tag(texturePacket);
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packet2_update(texturePacket, draw_texture_flush(texturePacket->next));
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@@ -35,7 +35,8 @@ void RendererCoreTexture::updateClutBuffer(texbuffer_t* clutBuffer) {
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}
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}
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RendererCoreTextureBuffers RendererCoreTexture::useTexture(Texture* t_tex) {
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RendererCoreTextureBuffers RendererCoreTexture::useTexture(
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const Texture* t_tex) {
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TYRA_ASSERT(t_tex != nullptr, "Provided nullptr texture!");
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auto allocated = getAllocatedBuffersByTextureId(t_tex->id);
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@@ -23,7 +23,7 @@ void RendererCoreTextureSender::init(Path3* t_path3, RendererCoreGS* t_gs) {
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}
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RendererCoreTextureBuffers RendererCoreTextureSender::allocate(
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Texture* t_texture) {
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const Texture* t_texture) {
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texbuffer_t* core = allocateTextureCore(t_texture);
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texbuffer_t* clut = nullptr;
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@@ -54,7 +54,7 @@ void RendererCoreTextureSender::deallocate(
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}
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texbuffer_t* RendererCoreTextureSender::allocateTextureCore(
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Texture* t_texture) {
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const Texture* t_texture) {
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auto* result = new texbuffer_t;
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const auto* core = t_texture->core;
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@@ -73,7 +73,7 @@ texbuffer_t* RendererCoreTextureSender::allocateTextureCore(
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}
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texbuffer_t* RendererCoreTextureSender::allocateTextureClut(
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Texture* t_texture) {
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const Texture* t_texture) {
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auto* result = new texbuffer_t;
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const auto* clut = t_texture->clut;
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