finished tutorial 03
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@@ -83,8 +83,8 @@ void MinecraftPipeline::initBBox() {
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bbox = new RenderBBox(block.vertices, block.count);
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}
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void MinecraftPipeline::render(std::vector<McpipBlock*> blocks, Texture* t_tex,
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const bool& isMulti,
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void MinecraftPipeline::render(std::vector<McpipBlock*> blocks,
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const Texture* t_tex, const bool& isMulti,
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const bool& fullClipChecks) {
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auto texBuffers = rendererCore->texture.useTexture(t_tex);
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@@ -19,6 +19,10 @@ Renderer3D::~Renderer3D() {}
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void Renderer3D::init(RendererCore* core) { utility.init(core); }
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void Renderer3D::usePipeline(Renderer3DPipeline& pipeline) {
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usePipeline(&pipeline);
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}
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void Renderer3D::usePipeline(Renderer3DPipeline* pipeline) {
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if (currentPipeline != pipeline) {
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if (currentPipeline) currentPipeline->onUseEnd();
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