Update scale and speed rotation

This commit is contained in:
Wellinator
2021-04-09 13:19:12 -03:00
parent e022fcdafe
commit 4160bddc4b
+5 -5
View File
@@ -11,9 +11,9 @@ Cube::Cube( TextureRepository *t_texRepo )
{ {
PRINT_LOG("Creating cube"); PRINT_LOG("Creating cube");
texRepo = t_texRepo; texRepo = t_texRepo;
speed = 1.5F; speed = 1.2F;
mesh.loadObj("meshes/cube/", "cube", 6.0F, true); mesh.loadObj("meshes/cube/", "cube", 10.0F, true);
mesh.position.set(20.00F, 40.00F, 10.00F); mesh.position.set(20.00F, 40.00F, 10.00F);
mesh.rotation.x = -1.566F; mesh.rotation.x = -1.566F;
mesh.rotation.z = 1.566F; mesh.rotation.z = 1.566F;
@@ -61,7 +61,7 @@ Vector3 *Cube::getNextPosition(const Pad &t_pad, const Camera &t_camera)
void Cube::rotate(const Pad &t_pad){ void Cube::rotate(const Pad &t_pad){
//if (t_pad.rJoyH >= 200) //if (t_pad.rJoyH >= 200)
//else if (t_pad.rJoyH <= 100) //else if (t_pad.rJoyH <= 100)
mesh.rotation.x += 0.01; mesh.rotation.x += (0.01 * speed);
mesh.rotation.y += 0.01; mesh.rotation.y += (0.01 * speed);
mesh.rotation.z += 0.01; mesh.rotation.z += (0.01 * speed);
} }