Update scale and speed rotation
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@@ -11,9 +11,9 @@ Cube::Cube( TextureRepository *t_texRepo )
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{
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{
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PRINT_LOG("Creating cube");
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PRINT_LOG("Creating cube");
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texRepo = t_texRepo;
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texRepo = t_texRepo;
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speed = 1.5F;
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speed = 1.2F;
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mesh.loadObj("meshes/cube/", "cube", 6.0F, true);
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mesh.loadObj("meshes/cube/", "cube", 10.0F, true);
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mesh.position.set(20.00F, 40.00F, 10.00F);
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mesh.position.set(20.00F, 40.00F, 10.00F);
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mesh.rotation.x = -1.566F;
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mesh.rotation.x = -1.566F;
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mesh.rotation.z = 1.566F;
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mesh.rotation.z = 1.566F;
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@@ -61,7 +61,7 @@ Vector3 *Cube::getNextPosition(const Pad &t_pad, const Camera &t_camera)
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void Cube::rotate(const Pad &t_pad){
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void Cube::rotate(const Pad &t_pad){
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//if (t_pad.rJoyH >= 200)
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//if (t_pad.rJoyH >= 200)
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//else if (t_pad.rJoyH <= 100)
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//else if (t_pad.rJoyH <= 100)
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mesh.rotation.x += 0.01;
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mesh.rotation.x += (0.01 * speed);
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mesh.rotation.y += 0.01;
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mesh.rotation.y += (0.01 * speed);
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mesh.rotation.z += 0.01;
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mesh.rotation.z += (0.01 * speed);
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}
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}
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