Added: Incomplete implenetation of BoundingBox class and BoundingBoxFace struct.
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Michał Mostowik <mostek3pl@gmail.com>
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*/
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#include "../include/models/bounding_box.hpp"
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#include "../include/utils/debug.hpp"
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BoundingBox::BoundingBox(Vector3 *t_vectorArray)
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{
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if (sizeof(t_vectorArray) / sizeof(Vector3) != 8)
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PRINT_ERR("Attempted to create bounding box with invalid count of vectors!");
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//Perform a deep copy of vertex array parameter
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for (int i = 0; i < 9; i++)
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_vertices[i] = t_vectorArray[i];
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//This might be shortened with Vector3 operator overloading, but current
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//implementation is more human readable.
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_height = _vertices[0].y - _vertices[2].y;
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_width = _vertices[0].x - _vertices[4].x;
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_depth = _vertices[0].z - _vertices[1].z;
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_centerVector = _vertices[0];
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_centerVector.x += (_width / 2);
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_centerVector.y += (_height / 2);
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_centerVector.z += (_depth / 2);
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}
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