Added: Static fps member to dolphin.cpp, auto-updated with engine->fps, made player movement multiplied by deltatime of last frame.

This commit is contained in:
Foxar
2020-12-08 14:42:43 +01:00
parent 4557485cab
commit 45edf7aedb
3 changed files with 9 additions and 2 deletions
+1
View File
@@ -33,6 +33,7 @@ public:
void onUpdate();
Engine *engine;
static float engineFPS;
private:
LightBulb bulb;