audio rework
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@@ -19,31 +19,32 @@ using Tyra::ObjLoaderOptions;
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namespace Demo {
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Enemy::Enemy(TextureRepository* repo) {
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ObjLoader loader;
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// ObjLoader loader;
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ObjLoaderOptions objOptions;
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objOptions.animation.count = 4;
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objOptions.flipUVs = true;
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objOptions.scale = 25.0F;
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// ObjLoaderOptions objOptions;
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// objOptions.animation.count = 4;
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// objOptions.flipUVs = true;
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// objOptions.scale = 35.0F;
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auto* bodyData = loader.load(
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FileUtils::fromCwd("game/models/soldier/soldier.obj"), objOptions);
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bodyData->normalsEnabled = false;
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bodyMesh = new DynamicMesh(*bodyData);
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// auto* bodyData = loader.load(
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// FileUtils::fromCwd("game/models/soldier/soldier.obj"), objOptions);
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// bodyData->normalsEnabled = false;
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// bodyMesh = new DynamicMesh(*bodyData);
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delete bodyData;
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// delete bodyData;
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bodyMesh->playAnimation(0, bodyMesh->frames.size() - 1);
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bodyMesh->setAnimSpeed(0.1F);
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// bodyMesh->playAnimation(0, bodyMesh->frames.size() - 1);
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// bodyMesh->setAnimSpeed(0.1F);
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repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png");
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// repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"),
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// "png");
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bodyMesh->translation.translateY(-5.0F);
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// bodyMesh->translation.translateY(-5.0F);
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allocateOptions();
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// allocateOptions();
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pairs.push_back(new RendererDynamicPair{bodyMesh, options});
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// pairs.push_back(new RendererDynamicPair{gunMesh, options});
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// pairs.push_back(new RendererDynamicPair{bodyMesh, options});
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// // pairs.push_back(new RendererDynamicPair{gunMesh, options});
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}
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Enemy::~Enemy() {
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@@ -55,7 +56,9 @@ Enemy::~Enemy() {
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}
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}
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void Enemy::update(const Vec4& playerPosition) { bodyMesh->animate(); }
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void Enemy::update(const Vec4& playerPosition) {
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// bodyMesh->animate();
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}
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void Enemy::allocateOptions() { options = new DynPipOptions(); }
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