audio rework

This commit is contained in:
h4570
2022-08-11 23:18:50 +02:00
parent 74c642bd83
commit 472ab5c2ad
20 changed files with 706 additions and 386 deletions
+5 -4
View File
@@ -26,7 +26,7 @@ GameState::~GameState() {}
void GameState::onStart() {
TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
engine->audio.stopSong();
engine->audio.song.stop();
auto* repository = &engine->renderer.core.texture.repository;
player = new Player(engine);
@@ -62,7 +62,8 @@ void GameState::update() {
engine->renderer.beginFrame(cameraInfo);
dbgObj->setPosition(*cameraInfo.looksAt);
float terrainHeight = terrain->getHeightOffset(player->getPosition());
float terrainHeight = 0.0F;
// float terrainHeight = terrain->getHeightOffset(player->getPosition());
player->update(terrainHeight);
enemy->update(player->getPosition());
@@ -70,8 +71,8 @@ void GameState::update() {
{
renderer.add(skybox->pair);
renderer.add(player->pair);
renderer.add(enemy->pairs);
renderer.add(terrain->pair);
// renderer.add(enemy->pairs);
// renderer.add(terrain->pair);
renderer.add(dbgObj->pair);
}
renderer.render();