audio rework
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@@ -26,7 +26,7 @@ GameState::~GameState() {}
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void GameState::onStart() {
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TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
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engine->audio.stopSong();
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engine->audio.song.stop();
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auto* repository = &engine->renderer.core.texture.repository;
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player = new Player(engine);
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@@ -62,7 +62,8 @@ void GameState::update() {
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engine->renderer.beginFrame(cameraInfo);
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dbgObj->setPosition(*cameraInfo.looksAt);
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float terrainHeight = terrain->getHeightOffset(player->getPosition());
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float terrainHeight = 0.0F;
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// float terrainHeight = terrain->getHeightOffset(player->getPosition());
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player->update(terrainHeight);
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enemy->update(player->getPosition());
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@@ -70,8 +71,8 @@ void GameState::update() {
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{
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renderer.add(skybox->pair);
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renderer.add(player->pair);
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renderer.add(enemy->pairs);
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renderer.add(terrain->pair);
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// renderer.add(enemy->pairs);
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// renderer.add(terrain->pair);
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renderer.add(dbgObj->pair);
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}
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renderer.render();
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