audio rework
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@@ -22,7 +22,7 @@ Camera::Camera(Pad* t_pad) : lookAt(0.0F), position(0.0F), pad(t_pad) {
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Camera::~Camera() {}
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void Camera::update(const Vec4& playerPosition, const float& terrainHeight) {
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const float rotationOffset = 0.03F;
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const float rotationOffset = 0.045F;
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const float heightOffset = 0.5F;
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const auto& rightJoy = pad->getRightJoyPad();
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