audio rework

This commit is contained in:
h4570
2022-08-11 23:18:50 +02:00
parent 74c642bd83
commit 472ab5c2ad
20 changed files with 706 additions and 386 deletions
+5 -5
View File
@@ -39,12 +39,12 @@ Sprite* get2DPicture(Renderer* renderer);
void Tutorial01 ::init() {
// Song
engine->audio.loadSong(FileUtils::fromCwd("mafikizolo-loot.wav"));
engine->audio.load(FileUtils::fromCwd("mafikizolo-loot.wav"));
engine->audio.setSongLoop(true);
engine->audio.setSongVolume(30);
engine->audio.setVolume(30);
adpcmSample = engine->audio.loadADPCM(FileUtils::fromCwd("walk.adpcm"));
engine->audio.setADPCMVolume(80, 1);
adpcmSample = engine->audio.load(FileUtils::fromCwd("walk.adpcm"));
engine->audio.setVolume(80, 1);
engine->renderer.setClearScreenColor(Color(64.0F, 64.0F, 64.0F));
@@ -134,7 +134,7 @@ void Tutorial01 ::init() {
blocks.push_back(block);
}
// engine->audio.playSong();
// engine->audio.play();
// engine->renderer.setFrameLimit(false);
}