audio rework
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@@ -39,12 +39,12 @@ Sprite* get2DPicture(Renderer* renderer);
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void Tutorial01 ::init() {
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// Song
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engine->audio.loadSong(FileUtils::fromCwd("mafikizolo-loot.wav"));
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engine->audio.load(FileUtils::fromCwd("mafikizolo-loot.wav"));
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engine->audio.setSongLoop(true);
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engine->audio.setSongVolume(30);
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engine->audio.setVolume(30);
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adpcmSample = engine->audio.loadADPCM(FileUtils::fromCwd("walk.adpcm"));
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engine->audio.setADPCMVolume(80, 1);
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adpcmSample = engine->audio.load(FileUtils::fromCwd("walk.adpcm"));
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engine->audio.setVolume(80, 1);
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engine->renderer.setClearScreenColor(Color(64.0F, 64.0F, 64.0F));
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@@ -134,7 +134,7 @@ void Tutorial01 ::init() {
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blocks.push_back(block);
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}
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// engine->audio.playSong();
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// engine->audio.play();
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// engine->renderer.setFrameLimit(false);
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}
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