diff --git a/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp b/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp index 90c23c2..8001189 100644 --- a/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp +++ b/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp @@ -20,12 +20,16 @@ class StaPipOptions : public PipelineOptions { ~StaPipOptions() {} /** - * @brief False -> disables "clip against each plane" algorithm. - * Mandatory, default: True. + * @brief True -> enables "clip against each plane" algorithm. + * Mandatory, default: False. * * Full clip checks are slow, but they are * preventing visual artifacts, which can happen - * for big 3D objects (or objects near camera eyes) + * for big 3D objects (or objects near camera eyes). + * + * There is other way to prevent these glitches. Just convert your triangles + * to smaller triangles (for example 1 big triangle to 10 smaller). It will + * be way faster than enabling this option... */ bool fullClipChecks; };