diff --git a/README.MD b/README.MD index aa27f84..2e30b6c 100644 --- a/README.MD +++ b/README.MD @@ -85,7 +85,7 @@ Decision was simple - I need to create an engine which will handle 3D file loadi * Precise - culling only visible parts of mesh * Clipping: * Standard "fake", but fast PS2 clipping done in `VU1` - * Software triangle done in `EE Core` + * Software clipping done in `EE Core` * Optimized math functions via `VU0` coprocessor * Background music and sound effects support * Pad support