init of dynpip bag

This commit is contained in:
h4570
2022-07-19 13:16:18 +02:00
parent 7fd2926d1d
commit 4e0785754e
18 changed files with 406 additions and 49 deletions
@@ -20,6 +20,213 @@ void DynamicPipeline::init(RendererCore* t_core) {}
void DynamicPipeline::onUse() {}
void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {}
void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
auto model = mesh->getModelMatrix();
MeshFrame* frameFrom = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
MeshFrame* frameTo = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
// auto* infoBag = getInfoBag(mesh, options, &model);
if (options && options->lighting) setLightingColorsCache(options->lighting);
for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
auto* material = mesh->getMaterial(i);
// 2x bufory[maxVertCount*2] -> pętla po mniejszych częściach i czestsze
// rendery
// TODO: Double buffering in future
// auto maxVertCount = core->renderer3D.getMaxVertCountByParams(
// material->isSingleColorActivated(), material->getNormalFaces(),
// material->getTextureCoordFaces());
DynPipBag bag;
addVertices(mesh, material, &bag, frameFrom, frameTo);
// bag.info = infoBag;
// bag.color = getColorBag(mesh, material, frameFrom, frameTo);
// bag.texture = getTextureBag(mesh, material, frameFrom, frameTo);
// bag.lighting =
// getLightingBag(mesh, material, &model, frameFrom, frameTo, options);
core.render(&bag);
// deallocDrawBags(&bag, material);
}
// delete infoBag; // TODO
}
void DynamicPipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
DynPipBag* bag, MeshFrame* frameFrom,
MeshFrame* frameTo) const {
// bag->count = material->getFacesCount();
// bag->vertices = new Vec4[bag->count];
// for (u32 i = 0; i < bag->count; i++) {
// auto& face = material->getVertexFaces()[i];
// if (frameTo == nullptr) {
// bag->vertices[i] = frameFrom->getVertices()[face];
// } else {
// Vec4::setLerp(&bag->vertices[i], frameFrom->getVertices()[face],
// frameTo->getVertices()[face],
// mesh->getAnimState().interpolation);
// }
// }
}
PipelineInfoBag* DynamicPipeline::getInfoBag(DynamicMesh* mesh,
const DynPipOptions* options,
M4x4* model) const {
auto* result = new PipelineInfoBag();
if (options) {
result->antiAliasingEnabled = options->antiAliasingEnabled;
result->blendingEnabled = options->blendingEnabled;
result->shadingType = options->shadingType;
} else {
result->antiAliasingEnabled = false;
result->blendingEnabled = true;
result->shadingType = TyraShadingFlat;
}
result->model = model;
return result;
}
DynPipColorBag* DynamicPipeline::getColorBag(DynamicMesh* mesh,
MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) const {
// auto* result = new DynPipColorBag();
// if (material->isSingleColorActivated()) {
// result->single = &material->singleColor;
// } else {
// result->many = new Color[material->getFacesCount()];
// for (u32 i = 0; i < material->getFacesCount(); i++) {
// auto& face = material->getColorFaces()[i];
// if (frameTo == nullptr) {
// result->many[i] = frameFrom->getColors()[face];
// } else {
// Vec4::setLerp(
// reinterpret_cast<Vec4*>(&result->many[i]),
// reinterpret_cast<const Vec4&>(frameFrom->getColors()[face]),
// reinterpret_cast<const Vec4&>(frameTo->getColors()[face]),
// mesh->getAnimState().interpolation);
// }
// }
// }
// return result;
return nullptr; // TODO
}
DynPipTextureBag* DynamicPipeline::getTextureBag(DynamicMesh* mesh,
MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) {
// if (!material->getTextureCoordFaces()) return nullptr;
// auto* result = new DynPipTextureBag();
// result->texture =
// rendererCore->texture.repository.getBySpriteOrMesh(material->getId());
// TYRA_ASSERT(result->texture, "Texture for material id: ",
// material->getId(),
// " was not found in texture repository!");
// result->coordinates = new Vec4[material->getFacesCount()];
// for (u32 i = 0; i < material->getFacesCount(); i++) {
// auto& face = material->getTextureCoordFaces()[i];
// if (frameTo == nullptr) {
// result->coordinates[i] = frameFrom->getTextureCoords()[face];
// } else {
// Vec4::setLerp(&result->coordinates[i],
// frameFrom->getTextureCoords()[face],
// frameTo->getTextureCoords()[face],
// mesh->getAnimState().interpolation);
// }
// }
// return result;
return nullptr; // TODO
}
DynPipLightingBag* DynamicPipeline::getLightingBag(
DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
MeshFrame* frameFrom, MeshFrame* frameTo,
const DynPipOptions* options) const {
// if (!material->getNormalFaces() || options == nullptr ||
// options->lighting == nullptr)
// return nullptr;
// auto* result = new DynPipLightingBag();
// auto* dirLightsBag = new PipelineDirLightsBag(true);
// result->dirLights = dirLightsBag;
// result->lightMatrix = model;
// result->dirLights->setLightsManually(
// colorsCache, options->lighting->directionalDirections);
// result->normals = new Vec4[material->getFacesCount()];
// for (u32 i = 0; i < material->getFacesCount(); i++) {
// auto& face = material->getNormalFaces()[i];
// if (frameTo == nullptr) {
// result->normals[i] = frameFrom->getNormals()[face];
// } else {
// Vec4::setLerp(&result->normals[i], frameFrom->getNormals()[face],
// frameTo->getNormals()[face],
// mesh->getAnimState().interpolation);
// }
// }
// return result;
return nullptr; // TODO
}
void DynamicPipeline::setLightingColorsCache(
PipelineLightingOptions* lightingOptions) {
for (int i = 0; i < 3; i++) {
colorsCache[i] =
reinterpret_cast<Vec4&>(lightingOptions->directionalColors[i]);
}
colorsCache[3] = reinterpret_cast<Vec4&>(*lightingOptions->ambientColor);
}
void DynamicPipeline::deallocDrawBags(DynPipBag* bag,
MeshMaterial* material) const {
if (bag->color->manyFrom) {
delete[] bag->color->manyFrom;
delete[] bag->color->manyTo;
}
if (bag->texture) {
delete[] bag->texture->coordinatesFrom;
delete[] bag->texture->coordinatesTo;
delete bag->texture;
}
if (bag->lighting) {
delete[] bag->lighting->normalsFrom;
delete[] bag->lighting->normalsTo;
delete bag->lighting->dirLights;
delete bag->lighting;
}
delete[] bag->verticesFrom;
delete[] bag->verticesTo;
delete bag->color;
}
} // namespace Tyra