init of dynpip bag

This commit is contained in:
h4570
2022-07-19 13:16:18 +02:00
parent 7fd2926d1d
commit 4e0785754e
18 changed files with 406 additions and 49 deletions
+2
View File
@@ -14,6 +14,7 @@
#include <game.hpp>
#include "renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp"
#include "renderer/3d/pipeline/static/static_pipeline.hpp"
#include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp"
namespace Tyra {
@@ -39,6 +40,7 @@ class H4570 : public Game {
Vec4 cameraPosition, cameraLookAt;
MinecraftPipeline mcPip;
DynamicPipeline dynpip;
StaticPipeline stapip;
StaPipOptions* renderOptions;
Texture* blocksTex;
+13 -9
View File
@@ -65,6 +65,7 @@ void H4570::init() {
FileUtils::fromCwd("blocks.png"));
mcPip.init(&engine->renderer.core);
dynpip.init(&engine->renderer.core);
stapip.init(&engine->renderer.core);
picture = get2DPicture(&engine->renderer);
@@ -137,13 +138,16 @@ void H4570::loop() {
// engine->renderer.renderer2D.render(picture);
engine->renderer.renderer3D.usePipeline(&stapip);
{
stapip.render(warrior, renderOptions);
// stapip.render(warrior2, renderOptions);
// stapip.render(warrior3, renderOptions);
// stapip.render(warrior4, renderOptions);
}
// engine->renderer.renderer3D.usePipeline(&stapip);
// {
// stapip.render(warrior, renderOptions);
// // stapip.render(warrior2, renderOptions);
// // stapip.render(warrior3, renderOptions);
// // stapip.render(warrior4, renderOptions);
// }
engine->renderer.renderer3D.usePipeline(&dynpip);
{ dynpip.render(warrior); }
engine->renderer.renderer3D.usePipeline(&mcPip);
{ mcPip.render(blocks, blocksCount, blocksTex, false); }
@@ -189,12 +193,12 @@ StaPipOptions* getRenderingOptions() {
for (int i = 0; i < 3; i++)
directionalDirections[i].set(1.0F, 1.0F, 1.0F, 1.0F);
auto* lightingOptions = new StaPipLightingOptions(); // Memory leak!
auto* lightingOptions = new PipelineLightingOptions(); // Memory leak!
lightingOptions->ambientColor = ambientColor;
lightingOptions->directionalColors = directionalColors;
lightingOptions->directionalDirections = directionalDirections;
options->shadingType = Tyra::StaPipShadingGouraud;
options->shadingType = Tyra::TyraShadingGouraud;
options->blendingEnabled = true;
options->antiAliasingEnabled = false;
options->lighting = lightingOptions;